Nothing puts more fear into the hearts of Stride deck users than a great grade 2 rush game. So… what would happen if we made a deck that focuses on a grade 2 rush?
This writer is not the first to ask that question. Even before stride era, a blogger known as TimPowerGamer proposed several rush deck ideas that have the capability of killing your opponent quickly and without much resistance. Some of these ideas include Rising Ripple, Pavroth Rush and Platinum Rush. To check out these deck lists and some of his other related ideas, click here.
The topic of rush deck is even more relevant now, especially if one stays at grade 2 and denies strides (which also denies generation break abilities and legion). Though this is the case, there is one glaring problem that I found while testing rush decks: rush decks have problems sustaining field and rearguards. Players have figured out that either retiring, locking, or attacking rearguards can normally out-sustain the rush tactic. Then I had a thought: what if opponents could not get rid of field as easily in a rush deck?
This card has the capability of coming out of the soul through soul blasting one, then goes back into the soul at the beginning of the end of your turn. With certain cards, this can be made into a reliable rush. Here is the deck list:
4x Miracle of Luna Square, Clifford
Grade 3 Units
4x Cracking Beast Tamer (Legion)
Grade 2 Units
4x Elephant Juggler
2x Barking Sky Tiger (Legion Mate)
3x Hungry Clown
Grade 1 Units
4x Dark Metal Bicorn
4x Silver Thorn Hypnos, Lydia (Perfect Guard)
4x Bull’s Eye, Mia
4x Brassie Bunny
Grade 0 Units
4x Rainbow Magician (Draw)
4x Poison Juggler (Critical)
4x Silver Thorn, Barking Dragon (Critical)
4x Popcorn Boy (Heal)
1x Girl Who Crossed the Gap (Starter)
The first part of the deck’s strategy is based on rushing the opponent down with hit-and-run tactics. The grade 2 rush is based around the Elephant Juggler and Peek-a-boo. When the player gets to his/her grade 2 ride, the player wants to ride Elephant Juggler. Once one start placing units on the field, Elephant Juggler’s skill allows the player to soul charge 1. This includes when Peek-a-boo comes out of soul, making his placement from soul essentially cost-free. Also, Brassie Bunny can come out of soul when Peek-a-boo comes out of soul. If one is not able to ride Elephant Juggler, Hungry Clown is the backup ride. This follows the backup strategy of building the soul, which is through the on-hit ability of Hungry Clown and the on-boost ability of Bull’s Eye, Mia.
The second part of the deck’s strategy is based around finishing off the opponent after rushing the opponent to 4-5 damage. Two ways of doing this is through finishing off the opponent with the legion or with the stride. By doing the Peek-a-boo and Elephant Juggler combination, the player is able to cycle triggers out of the soul while replacing them with normal units. This inevitably sets up for the Cracking Beast Tamer’s legion by filling up the drop zone. In legion, Cracking Beast Tamer is able to call three units out from soul once the cost is paid. Also, Cracking Beast Tamer is able to gain 3k power for each unit called from the soul. If the legion does not fit the situation, the stride unit is also able to force guard when attacking.
This deck list will soon be updated for cards releasing in G-BT05, which will be releasing January 29, 2016.
I hope you enjoyed this deck list. If you have any questions or comments, please feel free to put them in the comments section.
Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.