When playing decks that rely heavily on attackers and key cards to achieve victory, one of the frustrations that players face is losing access to these cards when they are in the damage zone. The Angel Feather clan’s purpose is to fix this problem by allowing the player to use the damage zone as a toolbox for accessing certain cards and combination plays. Though this is the case, players normally do not try this clan due to the fact that many of the deck builds from this clan can be expensive and the fact that the clan’s mechanic must be practiced and mastered in order to use it effectively. For those who are brave enough to try out this clan, there is a cheap deck build for this clan that many do not consider: Angel Feather’s main archetype, the Celestials. Here is the deck build:
Grade 4 Units
4x Holy Celestial, Mikhael
3x Holy Seraph, Uriel
1x Holy Seraph, Raziel
Grade 3 Units
4x Holy Edge Celestial, Malchidael (Legion)
4x Accident Celestial, Batarel (Legion)
Grade 2 Units
4x Dosage Celestial, Asmodel (Legion Mate)
4x Control Celestial, He-el (Legion Mate)
3x Wild Shot Celestial, Raguel (12K Beater)
Grade 1 Units
4x Nursing Celestial, Narelle
4x Marking Celestial, Arabhaki (10K Beater)
4x Pure Keeper, Requiel (Perfect Guard)
2x Candlelight Angel
Grade 0 Units
4x Hot Shot Celestial, Samyaza (Critical)
4x Invert Celestial, Asbeel (Critical)
4x Celestial, Landing Pegasus (Draw)
4x Recovery Celestial, Ramuel (Heal)
1x First Aid Celestial, Peniel (Starter)
This deck’s two main strategies focus on building a field to either focus on utility or columns with good attacking power. These two strategies can be found in the two main legion grade 3 units in the deck, who are Malchidael and Batarel. The Malchidael legion that focuses on power columns. When Malchidael is in legion, she adds 2K power to the front row and another 2K if one of the legion is in the damage zone. With a 4K power boost to the front row, the player can allow can build left and right attacking columns that can attack for around 21K (assuming the attacking columns have a front row that has approximately 10K-12K attacking power and a 7K booster). This plus also applies to the vanguard, which allows the legion to attack for 27K on it’s own. This includes the 4K power boost from the legion skill, 3K power boost for the passive vanguard skill, and the base 20K attack power when the legion attacks. The Batarel legion focuses on utility and building field. Batarel’s on-placement skill allows the player to fix the damage zone by placing a card from the top three cards from the deck into damage and healing one. When performing legion, Batarel can call a unit from the damage zone and add 5K power to the unit called from the skill if the copy of the legion is in the damage zone. Overall, these two grade 3’s are the focus of the deck, and the rest of the build focuses on fueling these strategies.
Most of the grade 4 units and the starter in this deck focus on building a field from the units that are in the damage zone. Uriel calls a unit from the damage zone on hit after checking the top three cards of the deck and putting one of them into the damage zone. Mikhael’s act skill allows the player to call a unit from the damage zone after counterblasting one damage and adding the top card from deck to damage zone. The unit called from Mikhael’s skill also gets 5K power if one card from the heart is in the damage zone face up. When checking for a card in the heart, either card in the legion will work if the unit beneath the stride is in legion. The starter, Peniel, also helps build field by calling a unit with “Celestial” its name to the rearguard and putting the top card of the deck face down in the damage zone by putting Peniel to soul.
In order to ensure consistency, many cards in this deck focus on fixing the player’s hand and damage zone. Candlelight Angel allows the player to discard one card and draw one card on a successful boosted attack. Narelle’s on-placement skill allows the player to choose a card with “Celestial” in its card name and switch it with any one card in the damage zone, which allows you to put parts of the legion in the damage zone and get cards you need in your hand (which includes perfect guards). Asbeel, one of the critical triggers in the deck, is able to shuffle back into the deck from the damage zone if the player has a Celestial vanguard. After Asbeel shuffles herself into deck, the player checks the top three cards and places one not named “Invert Celestial, Asbeel” in the damage zone and the rest to the drop zone. If the damage zone is not able to be fixed with these cards, Raziel on-placement skill allows the player to shuffle all damage into the deck and place one card off the top of the deck to damage for each card that was returned to the damage zone.
I apologize for the length of this article, but the technicality of the deck seemed to warrant a longer entry. I hope you enjoyed this deck list. If you have any questions or comments, please feel free to put them in the comments section.
Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.