Card Of The Week: Dark Dragon, Phantom Blaster “Diablo”

 

Dark Dragon, Phantom Blaster “Diablo”

 

This card of the week is the final one of the year, and I couldn’t think of a card more deserving.

Dark Dragon, Phantom Blaster “Diablo”, who I’ll just be referring to as Diablo from here on out, is easily the single most meta defining card of 2015. This card has shown time and time again that it is staple for Shadow Paladin decks now and possibly for the entirety of this game’s existence.

His effect is as follows. For the low cost of a single counterblast and flipping a copy of himself, he gains 10000 power and a critical. Now this in and of itself is very strong considering you’re playing shadow paladins since it supplies any deck it is in with a lot of pressure. However, it goes on to state that when there are two units up in the G zone and he declares an attack (before you can even guard him) the Diablo player may retire 3 units on his or her side of the field to force the opponent to make a choice: either the opposing player retires two of their own units, or the opponent cannot guard Diablo when he attacks.

Think about this for a second. Diablo forces the player to retire 2 units to guard him. This means that at best it will take the opponent 4 cards to stop this from hitting him or her. These four cards consist of two of your rearguards and the use of a perfect guard (which includes the perfect guard and the card used to activate the perfect guard’s defensive skill). Meanwhile, the player using Diablo only has to retire 3 cards to force the opponent to drop 4 and then, on top of it, the player triple drives, allowing the player to gain cards and to potentially stack triggers to a column that hasn’t attacked yet.

There is very few downsides to this card, which is to be expected of a card that is so meta-defining. Players are forced to unhappily play around his retire mechanic in order to guard his attack by being forced to place a field. Even this countermeasure which could be destined for failure since units exist in Shadow Paladins that can snipe rearguards before his attack, such as Blaster Dark Diablo or the Revenger grade 2 Blasters. The best aspect of Diablo is just how easy he is to get. Purchasing a box of the legend deck named G Legend Deck 1: The Dark “Ren Suzugamori” will give you a play set of this card and everything you need to begin enjoying the power of the Shadow Paladins.

Diablo is a card that will be sticking around for a long long time and will probably never be cut from the Shadow Paladin stride list due to the nature and quality of its mechanics.

We hope you enjoyed the final card of the week for 2015 and would like to wish all of our readers a happy new year!


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.

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