Budget Avectro Zeus Deck

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Undefeated Mutant, Avectro Zeus

Most Megacolony decks revolve completely around stopping the opponent’s vanguard, and people believe it’s the only way they can win. However, this deck goes back to what Megacolony did when they first appeared, which consisted of stunning and retiring rearguards. Here’s the deck list:

Grade 4 Units:
3x Poison Spear Mutant Deity, Paraspear
1x Miracle Element, Atmos
4x Force Spear Mutant Deity, Stun Beetle

Grade 3 Units:
3x Intimidating Mutant, Darkface
3x Undefeated Mutant, Avectro Zeus
2x Violent Vesper

Grade 2 Units:
4x Tail Joe
4x Buster Mantis
3x Bloody Hercules

Grade 1 Units:
4x New Face Mutant, Little Dorcas  (Stride Helper)
4x Phantom Black
4x Rebel Mutant, Starshield (Perfect Guard)
2x Megacolony Battler B

Grade 0 Units:
1x Megacolony Battler C (Starter)
4x Earth Dreamer (Stand Trigger)
4x Bad Drip (Critical Trigger)
4x Shelter Beetle (Critical Trigger)
4x Machining Bombyx (Heal Trigger)

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Tail Joe

The main point of the deck is retiring your opponents field with Avectro Zeus, whose skill allows him to retire all grade 1 or less rearguards of all fighters when he is placed on the vanguard circle. This does retire your grade 1 or less rearguards as well, but that is what the grade 2 units in this deck are for. All grade 2 units in this build have the capacity to attack for 10K power and higher. Why does this matter? Grade 2 units that can attack at these power levels do not need boosters. This matters since Avectro Zeus essentially eliminates boosters as soon as he enters play. Tail Joe can be an 11k attack when your opponents field is rested. Buster Mantis is a 12k attack at generation break 1 and if your opponents field is rested, which is similar to Tail Joe’s skill.

Though Avectro Zeus is the main point of the deck, the there is another grade 3 unit that is an effective backup for a vanguard ride. Darkface is the main G grade 3 of Megacolony, and when you stride on him,  you can stun 2 rearguards and give those stunned rearguards the skill that allows you to draw one card if the stunned rearguard is at rest at the end of the opponent’s end phase. In addition to this, his generation break 2 can rest a rearguard that is placed for a cost of soul blast 2. Overall, Darkface’s skills collectively allow you to minimize the amount of opponent attacks in order to save guard in hand. The third grade 3 unit, known as Violent Vesper, is in the deck to call extra units with its ability (which is call one Megacolony unit off the top of the deck). Though Violent Vesper is a grade 3 unit with 9K base power, he is very useful in replenishing the player’s field after an Avectro Zeus turn.

The grade 1 and grade 0 units are fairly self-explanatory. Little Dorcas will help the player to stride, while allowing you to search for Darkface with its on-placement skill (which is useful when Violent Vesper is the only grade 3 in hand). Phantom Black is the player’s 8K beater, which is useful either as a defensive grade 1 ride or as a high-powered booster. Starshield is the player’s G perfect guard, which provides good guarding capability and countercharging. Battler B is an excellent booster that stuns a rearguard when the attack it boosts hits for a cost of counterblast 1. The deck runs critical triggers to deal massive damage, and the stands to give more attacks. Earth Dreamer, the stand trigger chosen here, will go back to the deck and draw 2 free cards on your opponents ride phase if they have 3 or more stunned rearguards.

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Force Spear Mutant Deity, Stun Beetle

Now the Grade 4 units are where the old Megacolony meets the new. The main stride, Stun Beetle, will only be able to use the ability when it hits. Though this is the case, it will stun the vanguard when it hits, and your opponent cannot ride normally on the next turn, leaving your opponent practically helpless for that turn. Paraspear is a very nice support, resting the opponents field, and then drawing and getting +5000 power if there are 3 or more rested. Atmos is there purely for intimidation on first stride. All in all, this deck wipes the opponent’s field while gaining you resources and, most importantly, is incredibly fun to play.

I’m hoping you enjoy this deck as much as I do, and if you have any questions, feel free to put them in the comments. Happy stunning!

 


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.

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