Grade 1 Liberator Rush Deck


Liberator, Holy Acolyte

Sometimes, a player may need to play an unconventional deck in order to compete against the meta game. In the current format, this normally takes the form of rush decks that do not run grade 3 units in order to deny legion skills and generation break skills. One such deck is a rush deck that is made of grade 1 units that are from the Liberators sub clan in the Gold Paladin clan. Surprisingly, this deck is capable of consistent 17K power columns from the first turn of gameplay. Here is the deck list:

Grade 4 Units
4x Fast Chase Golden Knight, Campbell

Grade 1 Units
4x Sword Formation Liberator, Igraine
4x Starry Skies Liberator, Guinevere
4x May Rain Liberator, Bruno
4x Liberator, Holy Acolyte
4x Butterfly Liberator, Korderia
4x Invitation Liberator, Rud
4x Physical Force Liberator, Zorron
4x Little Liberator, Marron
1x Liberator, Dulcet Archer

Grade 0 Units
4x Strike Liberator (Critical)
4x Ketchgal Liberator (Stand)
4x Steel Blade Liberator, Alwilla (Critical)
4x Liberator of Hope, Epona (Critical)
1x Spring Breeze Messenger (Starter)

The goal of the deck is to create 14K-17K power in each column on attack in order to rush the opponent as fast as possible. This is mainly through making each unit in the front row attack for 10K power without boost, then boosting each front row unit with 7K base power grade 1 units preferably. Two units make it possible for each front row unit to attack for 10K power: Holy Acolyte and Marron. Marron is a 10K attacker when the player has a vanguard with “Liberator” in its name (which is every unit in the deck). Holy Acolyte attacks for 10K (either as the vanguard or as a rearguard) as long as the player has four or more Liberator units on the field.

Invitation Liberator, Rud

Invitation Liberator, Rud

Units in this deck allow the player to fix the field in order to keep the attacking power in each column consistent. On boosting a successful attack, Rud goes to soul for one counterblast and allows the player to call one unit from the top three cards of the deck. Spring Breeze Messenger does the same thing as Rud, except the unit it calls is called at rest. With this in mind, try to use Spring Breeze Messenger as soon as possible. Korderia also allows the player to call one unit from the top three cards of the deck when he is retired and spends one counterblast. This searching for units is optimized by Zorron and Ketchgal, which, after being called from the deck, allow you to call a unit from the top three cards of the deck.

Starry Skies Liberator, Guinevere

Starry Skies Liberator, Guinevere

Guarding options in this deck are also legitimate. Igraine is a normal quintet wall, which allows the player to guard large attacks by only using one card out of hand opposed to two cards out of hand when using a perfect guard. Guinevere guards for +5K to its original shield for each Liberator rearguard, which could reach a maximum amount of shield equaling to 35K shield. With this amount of shield, it has the capability of even guarding a typical grade 4 unit.

Aside from Ketchgal’s skill to search other rearguards (as discussed above), the rest of the triggers are critical triggers. Since the main goal of the deck is to rush the opponent to six damage as much as possible, critical triggers allow you to accomplish this. If the player with this deck does not like Ketchgal in the deck, he or she can replace Ketchgal with another critical trigger with “Liberator” in its name.

The player with this deck will not need the grade 4 units unless they want to bluff that they have a normal deck instead of a grade 1 rush deck. Whether the grade 4 units are run in this deck is solely up to the player.

I hope you enjoyed this deck list. If you have any questions or comments, please feel free to put them in the comments section.

Images of cards came from!!_Vanguard_Wiki. These images may have been re-sized.


5 thoughts on “Grade 1 Liberator Rush Deck

      • This may be playable, but not sure about how well it does in tournaments at the moment due to the volatile meta. Although this is the case, other rush decks have appeared as a check against generation break decks and still make a surprise showing in topping decks from time to time.


  1. I am not a fan of this build, but I do like the idea of calling units while keeping cards in hand. It is a gimmick best suited for a more traditional Gold Paladin deck. Regardless of the format, grade 1 rush pilots rely on the element of surprise, field setup, magic numbers, and careful guarding. I enjoyed limited success with the following list.

    Grade 0: 20

    4 Genius Liberator, Waltimell. Most units scale with this 8k booster. Saves counterblast for Igraine and Guinevere.
    4 Strike Liberator.
    4 Great Wish Liberator, Esus.
    4 Liberator of Hope, Epona.
    4 Steel Blade Liberator, Alwilla. 16 critical triggers means every drive check could be lethal.

    Grade 1: 30

    4 Sword Formation Liberator, Igraine. Staple Quintet Wall. Sometimes Guinevere shows up, which means big ass shield.
    4 Starry Skies Liberator, Guinevere. Oh, look, another QW.
    4 Liberator Holy, Acolyte. 10k attacker. Ride target.
    4 Little Liberator, Marron. Rear-guard 10k attacker.
    4 Lucky Sign Rabbit. 9k attacker if you have more rear-guards. Only non-Lib.
    4 Invitation Liberator, Rud. Use to fix columns. 14k columns suck.
    4 Pomerugal Liberator. Use to fix columns. Another ride target.
    2 Deathly Silence Liberator, Curdle. Same as above.

    Grade 4: 8
    Cray Elementals or Gold Paladin G Units.

    Any unit can become an emergency booster, always play your hand. Call attackers behind less important units until the coast is clear to move up and swing. On rare occasions, an opponent may damage check two triggers. Make sure to form a 17k column just in case. Be wary of Limit Break boss monsters as certain ones can end the game quickly.


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