There are some deck builds in Vanguard that cause the opponent to shudder in fear from the sheer attacking numbers that it can generate. Some builds cause players to cringe due to the massive field destruction that it can achieve. If you want a deck build that can do both, then you want to take a close look at the Eradicator archetype in the Narukami clan. Here is a budget deck list for the Eradicators:
Grade 4 Units
4x Lightning Dragon Knight, Zorras
4x True Eradicator, Finish Blow Dragon
4x Miracle Element, Atmos
2x Lightning King Spirit Emperor, Vitra
2x Metal Element, Scryew
Grade 3 Units
4x Eradicator, Twin Thunder Dragon
2x Eradicator, Ignition Dragon
2x Eradicator, Tempest Bolt Dragon
Grade 2 Units
4x Twin Sword Eradicator, Koenshak
3x Undying Eradicator, Schub
3x Eradicator, Spark Rain Dragon
2x Supreme Army Eradicator, Zuitan
Grade 1 Units
4x Wyvern Guard, Guld (Perfect Guard)
3x Mighty Bolt Dragoon (Stride Helper)
4x Assault Eradicator, Saikei
2x Eradicator, Egghelm Dracokid (Limit Break Enabler)
Grade 0 Units
1x Ambush Dragon Eradicator, Linchu (Starter)
2x Eradicator, Yellow Gem Carbunkle (Critical)
4x Ionization Eradicator, Capnis (Critical)
2x Eradicator, Blue Gem Carbuncle (Draw)
2x Eradicator, Dragon Mage (Draw)
4x Worm Toxin Eradicator, Seiobo (Heal)
The main point of this deck is to retire multiple units on the opponent’s field. The main method of retiring the opponent’s field in this deck is through limit break skills. Some of these skill have a pretty high cost in order to activate them, but they can be very useful if you are completely retiring a full field. In addition to this, units in this deck have benefits that are utilized when units are retired. With his limit break, Twin Thunder retires all rear guards in play for two counterblast and discarding three cards with Eradicators from hand. His limit break also gives Twin Thunder two additional critical if the ability retires three or more units. Tempest Bolt Dragon’s limit break retires all rearguards for all fighters for the cost of counterblasting three cards with “Eradicator” in their name. Tempest Bolt also has a continuous ability, which gives him 2K power for each open rearguard circle on every fighter’s field. Not only is the continuous skill good to utilize by having him as a vanguard when the opponent does not place rearguards, but this skill is utilized when the limit break clears rearguard circles. Ignition Dragon limit break skill retires two units and give the vanguard 10K power when a grade 3 rides this unit (aka break ride) and one counterblast.
In addition to using limit break abilities to retire the opponent’s field, there are two other methods in this deck for retiring units. The first method is through on-hit pressure. Linchu retires a grade 1 unit or lower from opponent’s side of field if he boosts a successful attack on the vanguard for the cost of Linchu going to the soul and counterblasting one “Eradicator”. Zorras retires one unit from the opponent’s side of field and binds one unit from the opponent’s drop zone when he hits a vanguard. The second method of retiring the opponent’s field other than limit break skill is the use of a combination of skills to retire multiple units on the opponent’s field as a result of another retire effect. This method of retiring is mainly found in Koenshak’s ability, which triggers when a unit on opponent’s side of field is retired. This ability allows Koenshak to force each fighter to retire a card from his or her field.
The rest of the deck is built around supporting the retire mechanics found in deck. Schub can gain 1K power for each open rearguard circle on all fighter’s fields for a cost of soulblasting one unit with “Eradicator” from soul. In addition to this, Schub cannot be retired by an allies effects, which is very useful when using Tempest Bolt’s limit break or Twin Thunder’s limit break. This card can also be used with Koenshak, since Koenshak can target Schub for the player’s forced retire due to Koenshak’s skill, allowing the player to retire one unit from opponent’s side of field without losing a rearguard in the process. Capnis is also another potential target for either Koenshak’s skill, Tempest Bolt’s limit break, or Twin Thunder limit break. When Capnis is retired due to the effect of one of the player’s cards, you can search the top three cards of your deck for a card with “Eradicator” in its name and add it to hand. Furthermore, the skill puts Capnis to deck after that retire and shuffles the deck. This deck also has six draw triggers to help replenish hand after paying the cost for Twin Thunder’s limit break or losing field due to Twin Thunder’s limit break or Tempest Bolt’s limit break. Atmos was added to this deck list instead of Conquering Supreme Dragon, Conquest Dragon due to price. Although this is the case, Atmos helps the player to pressure to opponent to either to drop a good portion of his or her hand or be forced to take the hit, due to Atmos being able to gain 10K power on attack for one counterblast. If the opponent drops a good portion of hand and loses much of his or her rearguard presence due to retire effects, it makes it more difficult for the opponent to replenish field and hand.
I hope you enjoyed this deck list. If you have any questions or comments, please feel free to put them in the comments section.
Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.