Tyrannolegend / Tyrannoquake Deck

BT11-013EN-RR

Ancient Dragon, Tyrannolegend

The Ancient Dragon subclan of the Tachikaze focuses on retiring rearguards in order to give extra power and critical effects to the vanguard while retrieving the retired rearguards from the drop zone to the field at stand. This mechanic allows the field to attack multiple times while making the vanguard a lethal threat in the end game. Most people would think that the use of Ancient Dragon, Spinodriver is the only way to use the archetype. Though this is the case, there is more than one way to brutalize your opponent with this subclan. Here is the deck list:

Grade 4 Units
4x Super Ancient Dragon, Pearly Titan
4x Destruction Tyrant, Archraider

Grade 3 Units
4x Ancient Dragon, Tyrannoquake
4x Ancient Dragon, Tyrannolegend

Grade 2 Units
4x Ancient Dragon, Dinocrowd
4x Ancient Dragon, Tyrannobite
3x Ancient Dragon, Criollofall (10K Base)

Grade 1 Units
4x Archbird (Perfect Guard)
4x Ancient Dragon, Iguanogorg
4x Ancient Dragon, Tyrannoblaze (Limit Break Enabler)
2x Ancient Dragon, Gattlingaro

Grade 0 Units
4x Ancient Dragon Titanocargo (Draw)
4x Black Cannon Tiger (Critical)
4x Ancient Dragon, Dinodile (Critical)
4x Ancient Dragon, Ornithhealer (Heal)
1x Ancient Dragon, Babyrex (Starter)

The strategy of the deck is to pressure the opponent through the use of high powered units and the use of multiple attacks through the use of abilities triggered in the battle phase. These abilities can be grouped into two classifications: the ability to retire the player’s rearguards for power bonuses and/or critical effects or the ability to return to the field from the drop zone when retired.

BT17-015EN-RR

Ancient Dragon, Tyrannoquake

To start, it will be useful to cover the units in the deck that have the ability to retire the player’s rearguards. All of these options for retiring the player’s rearguards gain additional power. In addition to this, certain units that retire the player’s rearguards gain additional effects, normally in the form of an additional critical on the attack or the ability to retire an opponent’s rearguard. Gattlingaro and Dinocrowd both have the ability to gain 5K power when they attack and retire another rearguard with “Ancient Dragon” in the card name when they attack. Tyrannolegend’s limit break allows him to retire three rearguards with “Ancient Dragon” in their card names in order to gain 10K power and one additional critical when he attacks. Tyrannoquake can retire a unit when it attacks in order to gain 5K power. In addition to this first ability, Tyrannoquake can gain an additional 5K power and an additional critical when it is in the legion state and retires a rearguard that shares a name with a unit in the vanguard circle. Pearly Titan retires one rearguard on each fighter’s field when it is placed on a vanguard with “Ancient Dragon” in its card name. Then, Pearly Titan gains the amount of power of the units retired from his skill. If this power increase is equal to 20K or more, Pearly Titan gains an additional critical. Archraider gains 5K power and the on-hit ability to retire an opponent’s rearguard when it attacks and retires one of the player’s rearguards. All of these options for retiring the player’s rearguards gain additional power. In addition to this, certain units that retire the player’s rearguards gain additional effects, normally in the form of an additional critical on the attack or the ability to retire an opponent’s rearguard.

BT11-037EN-R

Ancient Dragon, Iguanogorg

Though there are many units in the deck that can retire the player’s rearguards, there are also units in the deck that can either call themselves or other units from the deck when they are retired. Not only do these units not allow the player to not loose too many rearguards when retired for ability costs, but these units come back from the drop zone or call units from the deck at stand. In other words, the recovered rearguards can attack since the retires happen during the battle phase. In addition to this, these skills can be activated on the player’s turn, which negates the loss of rearguards when retire effects and rearguard attacks target units with such skills. Iguanogorg and Tyrannobite have the ability to return to the rearguard when put into the drop zone from the rearguard for the cost of one counterblast. Babyrex can call Tyrannolegend to the rearguard when it is placed into the drop zone from the rearguard for the cost of one counterblast.

With all of this said, there are a few additional notes that should be taken into account with this deck list. This player who uses this deck must be careful with how to use counterblast due to the large amount of units that use abilities that require at least one counterblast. Though the player should be careful about the use of counterblast, Dinodile can be put to the soul from the rearguard to countercharge one card. Archbird is in this deck list due to its cost. If the player wishes to invest further into this deck list, it is recommended that Archbird is replaced with Ancient Dragon, Paraswall. This is due to the fact that Paraswall has “Ancient Dragon” in its card name and it may need to be used to pay for certain skills (e.g. Tyrannolegend’s limit break). Criollofall is in the deck list as a defensive ride for the player’s grade 2 vanguard. If the player does not wish to use this card, the player can run the 12K beater for the Ancient Dragon subclan instead, which is known as Ancient Dragon, Beamankylo.

I hope you enjoyed this deck list. If you have any questions or comments, please feel free to put them in the comments section.

Updates:

21 March 2015: 

Notes: Due to the release of Reckless Rampage, the stride deck can be edited to replace most of the copies of Archraider with Destructive Equipment, Hammer Gewalt. This card has the engorge ability, which allows it to retire as many units as possible when it attacks. In addition to this skill, Hammer Gewalt is able to gain 3k additional power if engorged and is able to retire one of the opponent’s front row units if the player to retire two or more units with Hammer Gewalt’s engorge ability. With all of this in mind, Gewalt seems more ideal to set up multiple attacks through the use of Gewalt’s engorge ability and the ability of Ancient Dragon rearguards to come back to the field when placed from the rearguard to the drop zone (e.g. Tyrannobite, Iguanogorg). Although this is the case, Archraider should still be included in the event that the player wants to attempt to retire an opponent’s rearguard that is present in the back row with his on-hit skill.

Suggested Changes: 

Grade 4 Units:
+3 Destructive Equipment, Gewalt
-3 Destruction Tyrant, Archraider


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.

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