What?! Bushiroad has added something to the game and with it comes some big changes. First of all, Bushiroad has added in a new card type called a G guardian. A G guardian is a unit which resides in the G zone like your strides, however it is able to guard from the G zone at the cost of discarding a heal trigger. For a G guardian to be used, one must meet the following requirements:
- Both players must be at grade 3 or greater.
- Under the condition that you have 3 or less face-up G guardians, the defending player may discard a heal trigger from his or her hand to call a face down G guardian from your G zone to the guard circle at rest.
- Complete any abilities that the G guardian may have.
- Call anymore G guardians or any other shield that you wish (as many times as you want or can).
- When the G guardian is done being used, put it face up in your G zone.*
In addition to the creation of this new unit type, Bushiroad is also increasing the maximum amount of cards in the G zone from 8 cards to 16 cards. This expansion gives the player more room in G zone for the player to use the G Guardians, but opinions on both the new unit type and the expansion of the G zone are varied and non-conclusive at this point in time.
With this in mind, this article encloses the different opinions that the writers and players of this blog have about G-Guardians and the expanded G zone. Please note that these are our own personal opinions. These opinions could change once we test these mechanical changes to the game as of the release of Fighter’s Collection 2016. Here are some of our writers opinions on G-Guardians and the expansion G zone:
brgarnet17 : “I am still on the fence about the whole thing. The size of the G zone is more of a concern to me than what the G-Guardians do. I liked the fact that I had to work with the limited space that was available in 8 spaces in the G zone, leading to more strategic play. At least in the short term, I think the amount of spaces for the G zone should have been expanded to at most 12 spaces to still encourage strategic thinking in building the G units in the [G zone]. Also, I am not happy that they are essentially forcing the players who want to be relevant in the short term to buy g-guardians out of the fighter’s collection. Although it is a good call to have the clans gain the mechanic right away, it is detrimental in the short term in terms of prices. In short, I am for the G-Guardians, but not for the increase of the G zone to 16 units and the short term availability of G-Guardians only in the [new] Fighter’s Collection, although my opinion could change on that.”
standupthevanguard: “I love what G-Guardians are going to do to this game. I personally am hoping that it will stop the need for people to want to stride first all the time and not make it so punishing. G-Guardians are also incredibly useful in the case that you need to guard that little bit more than you may not be able to reach by normal means. But my opinion on the increase of [size of] the [G zone] is a good thing. I know a lot of people like the tighter fight of an 8 carded one and think that 16 cards is way to much, I really have to disagree with the entire thing on it. I believe that it adds so much more variety and flavor to the game. The way I saw it is now I don’t have to play just the one option to my [G zone]. I can play different versions of the deck within the [G zone] depending on the match-up, [and] I do think this was a change for the better.”
vesselofemolga: “I really like the G-Guardians, I believe that it brings a certain aspect to the game that was sorely missing before. As for the increase of the [G zone], it can make the game more unpredictable, with there being more ways to play the [G zone] than just the standard way that we are all used to.”
road2toptier: “I feel like G-Guardians are a good and positive thing for the game as a whole. Since it gives the player the ability to survive fatal attacks such as Chronodragon Nextage or Phantom Blaster ‘Diablo’. The G-Guardians will also speed up the game in that the player going first won’t be as punished for not getting access to striding first. The expansion of the [G zone] would have been fine if it was not doubled. I personally liked that I had to choose what to run and make room to fit the cards I wanted to play instead.”
vanguard393: “As far as the G guardian mechanic is concerned, I think it was a solid addition to the game. It makes guarding powerful units or combos easier, without completely diminishing their worth. The way I see it, the game will still usually end within 2-5 strides. With regards to the expanded 16 card [G zone], I also approve of the change. Now players will be able to include their ‘tech choices’ or units for G assist fodder without taking away from their main G units. I believe this will add a new level of versatility to decks.”
Thanks for hearing us out! If you have any questions or comments, please feel free to put them in the comments section.
*Face-up G guardians will count as a G unit when considering generation break skills.
Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.