For many players in the game of Vanguard, the units that reside in the drop zone are but a passing memory to the player. In general, units in the drop zone are typically useful in the event of legioning a vanguard or tracking units in this area for the sake of information about what is still left for the player to use. Though this be the case, Granblue is the exception to this convention. To the Granblue player, the drop zone is a second deck built by the player as the game continues on. Of the deck variants available to Granblue, Cocytus focuses calling rearguard units from the depths of the drop zone based on the situation that the player finds himself or herself in. Here is the deck list:
Grade 4 Units
4x Ice Prison Hades Deity, Cocytus Negative
3x Pirate King of the Abyss, Blueheart
1x Ghostie Great King, Obadiah
4x Demon Sea Queen, Maread
2x Eclipse Dragonhulk, Deep Corpse Dragon
2x Metal Element, Scryew
Grade 3 Units
4x Ice Prison Hades Emperor, Cocytus “Яeverse”
2x Ice Prison Necromancer, Cocytus
2x Witch Doctor of the Dead Sea, Negrobolt (Legion)
Grade 2 Units
2x Dragon Undead, Ghoul Dragon (Legion Mate)
3x Witch Doctor of the Rotten Sea, Negrorook
4x Undead Knight of the Corrupting Sword (10K Base)
2x Ruin Shade
Grade 1 Units
4x Freddy the Ghostie (Perfect Guard)
2x Sea Strolling Banshee
2x Boatswain, Arman
4x Brutal Shade (Limit Break Enabler)
2x Tommy the Ghostie Brothers (Stride Helper)
Grade 0 Units
4x Rough Seas Banshee (Critical)
4x Ghoul Cannonball (Critical)
4x Knight Spirit (Critical)
4x Good Luck Charm Banshee (Heal)
1x Skeleton Assault Troops Captain (Starter)
Mechanically, the means of calling units from the drop zone focuses on the Cocytus units provided in this deck list. Cocytus Negative’s skill allows the player to call a unit from the drop zone if the heart has Cocytus in the name and for the cost of one counterblast and placing three cards from the top of the player’s deck to the drop zone. As a result of the same skill, if the unit called from the skill has Cocytus in the name, the player can also call a grade 1 unit from the drop zone and give it an additional 4K power. In other words, the player can call a column of rearguards if the player meets the conditions of Negative’s skill. Cocytus “Яeverse”‘s limit break allows the player to lock one of the player’s rearguards and mill* three cards in order to call a unit from the drop zone with an additional 3K power. If the player is going first, spam his limit break with Brutal Shade on the field in order to get a free field. Cocytus is able to call a unit to the rearguard from the drop zone for the cost of two counterblast when placed on the vanguard. Although Cocytus is in the deck in order to set up the drop zone for Cocytus Negative’s skill or to set up for Cocytus “Яeverse”‘s cross ride, Cocytus’s skill gives the player option in certain circumstances (especially in times where the use of his skill maybe the player’s only option).
Additional grade 3 units and grade 4 units in this deck work to build upon the strategy of calling units from the drop zone found in the skill of the Cocytus units. When placed on the vanguard, Obadiah allows the player to search three units and put them to the drop zone and to call a unit with “Ghostie” in its name to the rearguard in the same column as this unit. The act of milling three units as a result of Obadiah’s skill allows the player to place important units in the drop zone that will be needed for plays later in the game (e.g. Cocytus for Cocytus Negative’s skill). Although Obadiah is mainly used for setting up the drop zone, Blueheart is able to use setup from units like Obadiah and Negative. Blueheart is able to call up to two units from the drop zone by placing them on top of separate rearguards on the player’s field. This skill can be used to either create power columns by calling units like Negrorook and Arman or can create hand advantage by calling units like Sea Strolling Banshee. In the event that the deck is in danger of decking out, Negrobolt can legion and put cards back to the deck from the cards milled. With this in mind, it is advised that the player holds onto Negrobolt unless necessary, in order to legion later on.In addition to this, Negrobolt can retire one rearguard when it attacks as a legioned vanguard in order to call a rearguard from the drop zone, which sets up another potential attack.
Other units in the deck either are included as targets to call through the use of units mentioned above or set up such units through the use of milling the deck. Of these units, a good portion of said units allows the player with this deck to pressure the opponent through the use of powerful units or on-hit abilities. When called from the drop zone, Ghoul Dragon gains the skill to retire a rearguard when it hits an opponent’s vanguard. Negrorook’s generation break allows him to attack for 2K additional power, allowing him to attack for 11K power. In addition to this, the same skill allows Negrorook to add another 5K power if it is hollowed, which can be achieved through its own hollow** ability. Since Negrorook and Ghoul Dragon are grade 2 units, do not be afraid to intercept with them in order to put them into the drop zone. Arman gains 3K power when he is placed from the drop zone to the rearguard, allowing him to be at 10K power for the turn. His ability is useful to the player due to the fact that this helps set up columns with big numbers. Specifically, an Arman revived through Negative and a 7K base power unit can result in a column with 21K total power. Be on the look out for Sword Master Mimic as a future option to replace Arman.
Though there is a good number of units that allow the player to pressure the opponent, other units in the deck help set up for many of the plays available to this deck. Ruin Shade can gain 2K power when she attacks and mills two cards. Sea Strolling Banshee allows the player to draw a card when called from the drop zone for the cost of a soul blast. Even though Sea Strolling Banshee is a 6K base power grade 1, she can still be used to make a 21K column with Cocytus “Яeverse” when they are called off of Negative’s skill. For the cost of putting it to the soul and the cost of one counterblast, Skeleton Assault Troops Captain (which is the starter of this deck) allows the player to check the top five cards for a grade 3 unit, reveal it to the opponent, put it to hand, and shuffle the deck. This starter allows the player to set up for either riding a Cocytus unit or using a grade 3 unit to pay the cost for striding.
I hope you enjoyed this deck list. If you have any questions or comments, please feel free to put them in the comments section.
*When a player mills a card, it means that he or she will place one card from the top of the player’s deck to the drop zone.
**If the player chooses to do so, the hollow ability for a unit is activated on placement. When a unit becomes hollow, it will go to the drop zone at the end of the turn. Although this seems detrimental, hollowing a unit normally results in the unlocking of some powerful skills.
Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.