Among the Neo Nectar builds, there is an emphasis on copying units present in the rearguard circles. Although this is the case, the player can run out of copies in the deck with the rule that there is only four copies of any card allowed in the deck at once. What is the solution to this problem? Well, the player can provide ways to put cards back into the deck. That could work, but there could be another way. What if the player could run up to 16 copies of a card legally? Here is the deck list:
Grade 4 Units
4x Flower Princess of Perpetual Summer, Verano
4x Sacred Tree Dragon, Rain Breath Dragon (G Guard)
3x Sacred Tree Dragon, Multivitamin Dragon
1x Flower Princess of Spring’s Beginning, Primavera
4x Sacred Tree Dragon, Jingle Flower Dragon
Grade 3 Units
16x Red-leaf Dragon
Grade 2 Units
4x Greenshot Elf
4x Carnation Musketeer, Pertti (10k Base)
Grade 1 Units
4x Maiden of Passionflower (G Perfect Guard)
4x Maiden of Canna
1x Lady of Sunlight Forest
Grade 0 Units
4x Maiden of Daybreak (Stand)
3x Watering Elf (Stand)
4x Tsukken Don (Critical)
1x Chestnut Bullet (Critical)
4x Sweet Honey (Heal)
1x Bud Maiden, Ho (Starter)
The main card of the deck is Red-leaf Dragon, a card that can legally have up to 16 copies of the card in the deck due to its continuous skill. This card also has the generation break ability that allows the player to search the deck for another Red-leaf Dragon and call it to the rearguard at the beginning of the main phase as long as Red-leaf Dragon is a vanguard or rearguard. In addition to this, the skill allows the Red-leaf Dragon to gain 1K power for each other Red-leaf Dragon on the vanguard or the rearguard. Although this deck runs sixteen grade 3 units, this deck is able to use them to gain large amounts of power in the attack formation by calling copies of Red-leaf Dragon from the deck to the rearguard.
One way of using Red-leaf Dragon in this deck is by giving all copies on field the ability to boost. After paying her cost (which is one soul blast, flipping over one G unit face up in the G zone, and returning one card from the drop zone to the deck), Verano allows the player to call up to two units from hand to the rearguard and the call a copy of one rearguard for each copy of Verano in the G zone when she appears on the vanguard circle. Since Verano’s skill happens when she is placed on the vanguard circle, any Red-leaf Dragons on the field can call copies of themselves from their own skills since Verano’s skill activates before the main phase. As an extra note, each of the card copies called from Verano’s ability also gain the ability to boost the turn they are called to field, allowing the player to use potentially any card to boost, even Red-leaf Dragon. In synergy with this strategy, Greenshot Elf’s generation break one allows her to give all other Greenshot Elves on the rearguard 2k additional power and the ability to boost.
The rest of the deck focuses on giving rearguards additional power, enhancing the power that Red-leaf Dragon gains from having other copies of Red-leaf Dragon on the field. For the cost of putting Ho or Canna into the soul and one counterblast, the player can give up to four cards with the same name 5K power each. Maiden of Daybreak’s generation break one allows the player to put the card back into the deck from the rearguard in order to give two cards with the same name 5K power each. Multivitamin Dragon gives 5K when calling a copy of a rearguard to the field from the deck. For one counterblast and flipping a copy of Jingle Flower Dragon in the G zone, Jingle Flower Dragon can give one of the rearguards the skill to give the units on the field 2K power for each card with the same name as this unit until the end of turn when there are two or more G Units face up in the G zone. If the player using this deck wants to replace Jingle Flower Dragon and has some money to invest in the deck, then using Dream-spinning Ranunculus, Ahsha is recommended due to the unit’s ability to give power and clone units on the rearguard.
The remaining part of the deck focuses on either setting up the player to more consistently work towards late game plays or maximizes the effectiveness of late game plays. Lady of the Sunlight Forest is present in the deck to provide the player with the ability to discard one card to draw one card, which is active when she is rested in the main phase. Pertti is in the deck to provide a defensive grade 2 ride to minimize damage in the early game, giving the player more time to set up plays in the late game. Rain Breath Dragon, the main G guard for the deck, allows the player to call a unit to the rearguard when Rain Breath Dragon is used in the guardian circle. If a unit is placed due to its skill, the G guard will gain 5K additional power to the shield. This also allows the player to place Red-leaf Dragon before the beginning of the main phase. The trigger lineup for this deck consists of seven stand triggers, five critical triggers, and four heal triggers, which allows the large attacking numbers on the field to either attack with extra damage or attack multiple times on trigger checks.
I hope you enjoyed this deck list. If you have any questions or comments, please feel free to put them in the comments section.
Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.