Intimidating Mutant, Darkface
Borrowing philosophy from the control decks of old, the Megacolony have found new tools in the G era for slowing down the opponent and playing daunting and powerful threats in the late game. Specifically, the main powerhouse of G Megacolony is Intimidating Mutant, Darkface, an on-stride unit that allows the player to reduce the threat of rearguards while allowing the player to set up for powerful strides that require time, patience, and resources to optimize and survive long enough to use.
Grade 4 Units
2x Lawless Mutant Deity, Obtirandus
4x Merciless Mutant Deity, Darkface
1x Wild-fire Mutant Deity, Staggle Dipper
2x Mutant Deity Fortification, Grysfort
2x Seven Stars Mutant Deity, Relish Lady
1x Dream Mutant Deity, Scarabgas
1x Poison Spear Mutant Deity, Paraspear
2x Suppression Mutant Deity, Tyrantis
1x Air Element, Sebreeze
Grade 3 Units
4x Intimidating Mutant, Darkface
2x Unrivaled Blade Rogue, Cyclomatooth (Break Ride)
2x Despot Mutant, Arie Antoinette
Grade 2 Units
4x Buster Mantis
4x Cyclic Sickle Mutant, Aristscythe
3x Tail Joe
Grade 1 Units
4x New Face Mutant, Little Dorcas (Stride Helper)
4x Rebel Mutant, Starshield (Perfect Guard)
3x Vulcan Lafertei
3x Scissor Finger
Grade 0 Units
4x Makeup Widow (Stand)
4x Earth Dreamer (Stand)
4x Scissor-shot Mutant, Bombscissor (Critical)
4x Gourmet Battler, Relish Girl (Heal)
1x Young Executive, Crimebug (Starter)
Intimidating Mutant, Darkface
This on-stride unit is the main linchpin of the deck, resting and stunning two rearguard units when a unit strides on Darkface. The resting of the units is very useful in activating Dark Device skills found in the deck, varying from Merciless Mutant Deity, Darkface and Aristscythe. In addition to this, the stun skill of this card also allows the player of this deck to draw a card for the units stunned with the on-stride effect if they are rested on the field at the end of the opponent’s turn. If this all was not good enough, Darkface’s generation break 2 allows the player to soul blast 2 cards when an opponent’s unit is placed in order to rest it, potentially wasting the opponent’s replacements for stunned units.
Aristscythe + Tail Joe
Both of these units are able to hit 11k power on their own before generation break, which allows the player using this deck to use these cards in the early game to hit an opponent’s vanguard without a boost. These two cards are also good targets to either gain additional power from units like Tyrantis and Staggle Dipper or stand trigger effects.
Merciless Mutant Deity, Darkface
For the cost of one counterblast and unflipping a unit in the G zone, the player can use this unit to choose an opposing rearguard for each copy of Darkface in the G zone in order to prevent the chosen rearguard(s) from intercepting and being chosen for effects or costs until the end of the opponent’s next turn (which includes trigger effects). Beyond being able to shut down certain decks that favor choosing rearguards for skills, this stride can also enable generation break 2 on the first stride, which helps Intimidating Mutant, Darkface rest units with its skill.
Scissor Finger + Buster Mantis/Arie Antoinette
With the combination of Scissor Finger and either Buster or Antoinette, a column of 21k total power can be created when all of the opponent’s rearguards are at rest, providing more push power to this deck for forcing opposing guards from hand or finishing games.
Grysfort + Relish Lady
Both of these G guards allow the player to stall the game out for bigger threats in the late game by potentially granting more shield while resting opposing rearguards in the back row (Grysfort) or the forcing the opponent to let the player gather resources or rest two opposing units (Relish Lady).
Unrivaled Blade Rogue, Cyclomatooth
In the event one must stun the vanguard and the field, this is an option for the Megacolony player. Although the amount of copies of this card in the deck can be altered, it has proven useful enough to run at 2 or 3 copies, but 4 copies seems to be too much due to the fact that one wants to ride Darkface as the first grade 3 unit in most games.
Starshield + Vulcan Lafertei
These cards are mentioned together in this note due to the amount of counter charging mechanics they provide to the deck through their own respective skills. In addition to this, Vulcan can also provide soul for the Darkface player.
Lawless Mutant Deity, Obtirandus
Due to this unit’s ability to prevent any rearguard calls, this card is in the deck list against certain counters to this deck, which can include Granblue and Gold Paladin clans at times.
Suppression Mutant Deity, Tyrantis
At the time of the creation of this deck list, this is one of the best finishers for Megacolony to date. In short, this unit’s generation break 8 prevents opposing intercepts and auto abilities from activation, as well as granting all units on the player’s field 5k power for each rested unit until the end of turn. Most of this deck is designed to wait until this unit’s ability can be activated while filling the field with rested units that do not effectively push for the end game.
Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.