One of the basic mechanics in the game of Cardfight!! Vanguard is the concept of using cards in hand to shield the vanguard or rearguards from attacks that the opponent will through your way. Shield in the game of Vanguard, according to the comprehensive rules, is “[t]he numeric value that expresses the combat strength while a card is used as a guardian”. In other words, the shield value on the card is the amount of power that it adds to the base power of the unit being attacked. The use of shield in the game can either protect rearguard units from being removed from the field due to attacks or, more importantly, prevent the vanguard from taking damage. So… how should players use the basics of shielding mechanics in Vanguard to more efficiently play the game?
Basics of Power Stages and Shields
First of all, it is important to consider what happens in combat when the ties happen. Specifically, in the event of a tie between the the defender’s power and the attacker’s power in combat, the attacker will win the battle. This is also true when adding shield to the vanguard while guarding from hand. In other words, if the power of the sum defending unit’s power and shield from hand equals the attacker’s power that is attacking the unit, then the attacker will win that battle.
With this in mind, one will also notice that shield value in this game comes in the form of defensive trigger power and the shield that can be used from hand, which comes in the form of 5k power or shield or 10k power or shield. With this being the case, stages of defensive power come in increments of 5k power. For example, if the attacker is attacking an 11k vanguard for 15k power, the defender only needs to place 5k shield (since 5k shield + 11k defending vanguard power is more than the 15k attacking unit’s power). If the attacker wants to force the defender to drop 10k shield from hand instead of 5k, then the attacking unit must reach at least 16k power, which is equal to the defender’s 11k base power and the 5k shield that the defender would place.
Implications of Power Stages
So… why is this important? Answer: This is important in order to maximize the amount of shield that the defender will need to drop in order to defend against attacks. In order to aim to force the maximum shield out of the opponent’s hand, make attacking columns that equal numbers that equals exceeds the opposing vanguard’s power in increments of 5k power. For example, if the opponent’s grade 3 vanguard will most likely be 11k base power, the player would want to create columns on his or her board that would equal 11k power, 16k power, 21k power, 26k power etc. when attacking/boosting with each column. Keep in mind that the increments might change due to the base power of the vanguard.
This is also important for the defender, since the defender aims to maximize the impact of his or her shields. With all of this in mind, the defender wants to save shield in hand that can defend at larger stages of power by avoiding over-guarding. If an attack can be guarded by a 5k shield, it is recommended to guard with a 5k shield instead of a 10k if it can be helped, since guarding with a 10k shield would waste 5k shield that could have been used later to guard attacks from the opponent.
That is the basics around stages of attacking and shielding power in Vanguard. If you have any questions or concerns, please put them in the comments section.