Top 5 Yellow Cards in DB-BT01 and First-Run Trial Decks

Hello readers of Cardfight Lab Tech! This will be the first in a series of Dragoborne articles that are planned in the upcoming months. To start off, I will be briefly discussing what I think are the top 5 most impactful cards for each of the 5 color combinations! Our article will focus on yellow cards in the Rally to War, the first released set in the game. Listed below are my top five picks for the top 5 most impactful cards in yellow in Dragoborne in the set Rally to War:

5. Kaddar, Dragonmage Adept

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This guy is a pretty exciting card when we get right down to it. He’s a 4/4 body for 4 mana that allows you to draw cards equal to every set of 2 of your yellow creatures. At his best, he will allow you to draw 2 cards when dropped on the field. The fact his effect doesn’t say “other yellow creatures” is a big bonus, since this allows him count himself in his own effect! On average, at 6 resources, you can drop 1 other creature and this guy to draw one card, then patiently try to trade with your guys, putting you up a card.

4. Axion, Herald of Armies

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Axion is an odd card due to being overcosted for his stats (without being dragocrossed) but possessing a very strong effect to make up for it. Ideally, this card is dragocrossed most of the time, allowing this card to be a 5/5 creature for 5 mana once dragocrossed. In addition to this, Axion is able to stand when a dragoshield is destroyed and moved to another fort, forcing your opponent to think twice about attack patterns.

3. Sunscale Dragon

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Sunscale is the ultimate shield buster, making it a worthy candidate for the top 5 yellow cards. This is possible with its effect, which allows it to restand once a turn after destroying a dragoshield. It can even be used a pseudo defender if all you want it to do is break shields then stay standing to block. Some of Sunscale’s biggest strengths are that he prevents the opponent from trading well or being a threatening blocker since he can single handedly break a shield then force the opponents big guy to block him and due to its defensive stats. To top all off, he draws you a card when he smashes shields! He has a very minor downside though in that he cannot break 6-value dragoshields by himself without some form of additional power and dragocross (e.g. Althaine’s Blessing).

2. Replenish the Ranks

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I very well may regret not making this the number one yellow card as of right now. It’s that good. Playing it by paying its 3 mana cost will result in drawing two cards. In addition to this, it conditionally allows you to draw three cards instead if a yellow die that exactly equals 1 and/or allows the card to be played for free if there is a yellow die that exactly equals 6. I would like to emphasize that you need at least a 6-value yellow die roll to make this an optimal card to play. With this card’s reliance on yellow die value, this card excels in any deck that can modify dice values or exchange values. With the proper setup, it’s very common to see 2 of these played in one turn to draw 6 cards for free. This is a card which will only have its potential value rise as future sets release with increased support with dice manipulation and as a mainstay in yellow due to the draw support it provides.

1. Angelica, the Light of Logres

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It should be no surprise to see Angelica here. Reason: she lets you play a lot of creatures who like being dragocrossed, and her effect dragocrosses every other creature on the field with the same die that Angelica herself is dragocrossed with. This allows you to enable multiple creatures’ dragocross abilities with the use of one die (e.g. two Remus on the board). Just having multiple cards that want to be crossed is enough due to the 1/1 stat gain. It’s just a bonus if they’re all the same color needed (e.g. Azraeus, Blade of the Justicar). She is going to enable a lot of cool deck builds as the game goes on just due to her first effect alone so her potential moving forward is most certainly there. She’s a solid card on her own because she was given stats that assume she’s always dragocrossed, which her effects incentivizes.

Thanks for reading this article on Dragoborne! If you have any questions or comments about the article, please leave them in the comments section.


Images of cards came from http://dragoborne.wikia.com/wiki/Dragoborne_Wiki. These images may have been resized.

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Top 5 Green Cards in DB-BT01 and First-Run Trial Decks

Hello readers of Cardfight Lab Tech! This will be the first in a series of Dragoborne articles that are planned in the upcoming months. To start off, I will be briefly discussing what I think are the top 5 most impactful cards for each of the 5 color combinations! Our first article will focus on green cards in the Rally to War, the first released set in the game. Listed below are my top five picks for the top 5 most impactful cards in green in Dragoborne in the set Rally to War:

5. Fal’thalas, the Lost Wind

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This guy is quite interesting to say  due to his early game applications and his usability through the mid and late game. He’s a 1 mana drop that can essentially break any dragoshield barring a 6 roll while diced and on top of that he just eats through red forts early if they leave blockers. His upside most certainly outweighs his downside, which is his 1 health pool. Although this is the case, a 1 mana drop that can bust nearly any shield is too good to overlook, especially when it opens the way for one of the better blue cards mentioned in a later article.

4. Mischievous Sprite

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I love cards that directly impact the board when they are played, and Mischievous Sprite definitely fits this category. She pumps up your green creatures when dragocrossed with a green die, making pushing or defending with creatures easier. Despite this, the real application is that she destroys ambushes in a format where ambushes are very prominent in multiple ways.

3. Tanglewood Druid

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This is a card that might not be very strong now, but it most certainly has many future applications to the game. If not answered right away, she will let you play any color cards from your hand and pump its stats to 3/3, which is fantastic for a 1 mana creature drop. I placed her on this place in my list due to her large future potential card. Although she may not receive attention right away,  she most certainly will in time.

2. Eleanor, Queen of Storm

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She’s very straightforward in what she does: disrupt or prevent ambushes from the opponent. If she is dragocross green, she shuts down ambushes for the entire turn. If you choose not to dice her, she will destroy an ambush on any opposing fort on attack. With her abilities, she ensures that creatures attacking opposing forts are not stopped by powerful opposing ambushes, allowing such creatures to push for game-winning turns more securely.

1. Springleaf Angel

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This is what I would consider green’s bomb. While others consider Teraxx to be green’s best card, springleaf is a 5 drop 8/8 if played in a mono-green deck or potentially a 5 drop 6/6 before dragocrossed and the player has 3 green resources. She has limitless power scaling, specifically when you consider ramp and she will survive any red spell that tries to kill her with raw damage, requiring multiple cards to deal with her. If you do happen to have her dragocrossed green, you can stand a rested opposing unit and force it to block her, potentially killing opposing creature threats in combat. Although this is a powerful effect, she only can target rested units with this skill. Despite this one detail, the combination of this ability and her ability to gain potentially limitless power makes her an absurd card now and in future sets.

Thanks for reading this article on Dragoborne! If you have any questions or comments about the article, please leave them in the comments section.


Images of cards came from http://dragoborne.wikia.com/wiki/Dragoborne_Wiki. These images may have been resized.

Top 5 Red Cards in DB-BT01 and First-Run Trial Decks

Hello readers of Cardfight Lab Tech! This will be the first in a series of Dragoborne articles that are planned in the upcoming months. To start off, I will be briefly discussing what I think are the top 5 most impactful cards for each of the 5 color combinations! Our first article will focus on red cards in the Rally to War, the first released set in the game. Listed below are my top five picks for the top 5 most impactful cards in red in Dragoborne in the set Rally to War:

5. Carefree Orc.

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Carefree Orc is a solid card that can find its way into any red deck color combination regardless of what the decks game plan is. While dragocrossed, it can hit a 6 roll dragoshield for half of its value while either removing or assisting in the removal of early game creatures through direct damage. It’s a strong addition to nearly any red deck because of the sheer annoyance and power it can provide.

4. Pyroblast.

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This card just oozes with potential value. If you’re playing multiple red banners or if you’re playing with dice value modification abilities, it becomes very likely to threaten 5-6 direct burn damage on all creatures on one opponent’s fort. Anyone that triggers the activation of this card without paying attention to dice can put himself or herself in a game-losing situation.

3. Torch.

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Torch is the essential removal card of red and it has multiple pros and cons. Among these, one of the major pros is that this card has fort burst which allows you to shut down attacks or save a fort at random during your opponents turn without needing to spend anything including the 2 resources needed to set an ambush. Another major pro of this card is that you can hard cast it to take out important targets in nearly all stages of the game. The con of this card is that its damage is based on your dice value which allows opponents to have certain interactions with it, just like with Pyroblast.

2. Fafneer, Volatile Fire.

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Cards that are impactful right away as soon as they are summoned are obviously going to provide huge tempo swings, and this guy has that in spades. Although he’s just an under-costed 5/5 costing 6 mana, he makes it up in his effect. When this guy gets dropped on the board, he’s going to destroy a shield on a fort and usually he will kill a defender through burn damage, allowing you to push a fort down pretty easily. He always takes at least 2 cards to deal with him provided he actually destroys a creature. The pushing power is just icing on the cake.

1. Izarco-Tvash, Born of Magma.

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If you thought Fafneer had a huge edge in the tempo swing, you might have missed this big boy. Not only does he instantly impact the board in multiple ways that are all beneficial to you by burning any number of opposing creatures for a total of 6 damage, but he can do it again with 7 total burn damage when he dies and is dragocross red. With this effect, Izarco goes well with cards like Death and Decay, which wipe a board of 3 drops and smaller while Izarco kills the bigger creatures. In addition to this, Izarco hits the board and changes any of one of your dice to a value of six. You can use the dice modification alone in a multitude of ways. You can use this with cards that rely on 6-value die for effects, like Replenish the Ranks for yellow, which allows one to draw 2 cards entirely for free with a 6-value yellow die. Overall, Izarco himself will usually take your opponents 5-6 drop from them be a huge body on board and while diced makes your opponent scared to kill him as he just kills more stuff. This guy is so strong that decks  are able to just be built around him and very easily steal games just off the value he can generate by himself and that’s why he’s my number one pick for current red cards.

Thanks for reading our first article on Dragoborne! If you have any questions or comments about the article, please leave them in the comments section.


Images of cards came from http://dragoborne.wikia.com/wiki/Dragoborne_Wiki. These images may have been resized.</sup>