Places to Buy, Sell, and Trade Collectible Cards

As mentioned in a previous article, it is inefficient to try to build decks from packs that one may buy, since the cards in the pack may not be desirable for the person seeking to build a deck. With this knowledge in mind, it is important to know some places where one can find other people for the sake of buying, selling and trading cards. Some generally reliable places to trade cards include:

  • Tournaments. Whether a player is at a local tournament or at the continental championships for a particular game, players can buy and trade with other participants in a tournament. In fact, some players are incentivized at times to travel to non-local tournaments with the incentive of trading with people that they may not see on a weekly basis.
  • Gaming conventions. Like tournaments, conventions are a great place to meet new players and barter trading cards. Although this is the case, conventions seem to only be a reliable place to obtain certain cards on the condition that the convention is holding a tournament or general event related to the game that such cards come from.
  • Social media trade groups. Mainly found on Facebook, there are many trading groups available to communicate with in social media. With this avenue of communication and connection with traders, it is important to find and abide by the rules that such groups have in place, both for the protection and effectiveness of the player’s trading interactions.
  • Auction websites. When the player is only interested in buying or selling cards, a great thing to consider is the plethora of auction sites that are available (such as eBay). These sites give the player the ability to either auction cards or sell them at a certain price.

What are your thoughts on this? Any other locations that anyone finds useful for buying, trading, and selling cards? Please leave and questions you have in the comments section.

Ghosties Deck

Ghostie Great King, Obadiah

Ghostie Great King, Obadiah

Hello everyone! It’s been a little while since you have heard from me. Today, I wanted to bring attention to a newer deck made possible by the Rummy Labyrinth booster and consists of the Ghostie archetype.

Sadly, Ghosties have been randomly included in Granblue until now, mainly staying as grade 0 units with a few exceptions.  Though Ghosties could not realize their full potential before, new support has gifted the archetype with an amazing mill engine and the ability to use the Ghostie name for consistency and pressure*. With this in mind, let’s look at the Ghostie deck and why it can be useful in the current meta.

Deck List

To start with, the Ghostie play style is all about getting 10+ Ghosties in drop zone, after that it is power 24/7. This deck can hit as hard as early-game Royals with a surprising amount of durability. Given the requirement to make the deck work, at least 80% of the deck needs to be Ghosties to be consistent. After testing various builds, this is the build that felt the smoothest to play:

Grade 4 Units
4x Witch Doctor of Corpse, Negrosonger
4x Eclipse Dragonhulk, Jumble Dragon
4x Ghostie Great King, Obadiah
2x Great Witch doctor of Banquets, Negrolily
2x Diabolist of Tombs, Nebromode

Grade 3 Units
4x Ghostie Leader Demetria
2x Fabian the Ghostie
2x Vampire Princess of Starlight, Nightrose

Grade 2 Units
4x Hesketh the Ghostie
4x Clemmie the Ghostie
3x Pirate Swordsman, Colombard

Grade 1 Units
4x Quincy the Ghostie
4x Freddy the Ghostie (Perfect Guard)
4x Tommy the Ghostie Brothers (Stride Helper)
1x Jackie the Ghostie
1x John the Ghostie

Grade 0 Units
1x Matt the Ghostie (Starter)
4x Mick the Ghostie and Family (Stand)
4x Howard the Ghostie (Draw)
4x Rick the Ghostie (Heal)
4x Cody the Ghostie (Critical)

Notes and Details**

 

Ghostie Leader Demetria

The most important card for the Ghostie archetype came in the form of this new boss unit, which provides the deck list consistency and durability. When Demetria rides, you can soul blast 2 Ghosties in order to reveal cards from the top of your deck until you reveal a grade 1 unit. If that unit has Ghostie in the name, you add it to your hand and discard the rest. If it doesn’t have Ghostie in the name, you discard all revealed cards. Now since most of the Ghosties work off of having 10 or more in the drop zone, this sets up the deck almost immediately allows the player to refund the card lost due to riding by gaining one to hand. The second skill allows the player to call a Ghostie normal unit of  a grade less than a retired unit when it is retired. This second skill of this card is very reminiscent of Nightrose’s generation break 2, but Demetria only can use the second skill once a turn due to its phrasing. This skill allows you to constantly revive key pieces and aren’t required to mill each time you do.

Fabian the Ghostie

Fabian is meant to be a rearguard support for Demetria and has a few skills to support her, though, being a 10k base is almost useless as a vanguard. One skill that was surprisingly absent from Granblue until the new support of Ghosties was the ability to be called to rearguard when sent from the deck to the drop zone. For one counterblast, when dropped from the deck, Fabian calls itself in hollow state. At generation break 1, Fabian gets +4k when it attacks a vanguard. While this may not be that impressive now, it combos perfectly with Demetria and quick aggression strategies, along with creating 21k columns with 7k boosters.

Vampire Princess of Starlight, Nightrose

Almost everything about this card synergizes with the core of the deck. Her stride skill allows you to mill between 0-3 cards and calls a unit, giving the unit +3 if it has hollow. Her generation break 2 skill to call a grade 1 to her column for Soul Blast 1 when another unit is called increases the advantage created by certain strides. If that wasn’t all, she also has hollow. Having hollow allows Demetria to call Clemmie or Hesketh when Nightrose retires, which makes her synergize to Demetria (similar to Fabian in this way).

Clemmie the Ghostie

I think most players would agree that Negrorook is one of the best grade 2 units in the clan, being a 16k attack while hollowed. Clemmie, with the support of other Ghosties, is actually an improvement on that card. If you have 3 cards in the drop, Clemmie gets +2k. While you have 10+ Ghosties in drop it gets another +5k power and +5k shield on guardian circle. This is an ideal target to bring back with Demetria when Fabian retires by hollow or with Negrolily’s G guardian skill, making Clemmie one of the core pieces to the deck.

Hesketh the Ghostie

This card can be amazing in the early game, but gets replaced every time by Clemmie. When Hesketh is placed on RG, it gets +3k, but if you don’t have 3+ cards in the drop zone with “Ghostie” in their names, calls in rest. Hesketh does however have a counter to this, once per turn, you can Counter Blast 1 and drop the top card of your deck if it has Ghostie in the name, Hesketh gets +3k and stands. This skill makes it swing for 15k from turn 2 or 20-22k if boosted, becoming an almost unblockable  in the early game.

Pirate Swordsman, Colombard

As the Amber clone for Granblue, this unit allows the player to call a unit from the drop zone for one counterblast when boosted at generation break 1. Its ability to call a unit on swing allows you to recycle Clemmie and continues to put pressure on the opponent.

Quincy the Ghostie

Quincy has 2 skills that do nothing but improve the quality/ durability of the deck. The first skill is a generation break 1 drop zone skill to place a grade 0 rearguard on the bottom of the deck and call itself to rearguard. Not only does this give you a better boost, but it cycles triggers to the deck. The next skill is that Quincy can be retired when your Ghostie vanguard is attacked to give it +5k. This card works well with Clemmie, giving you a very strong defense in addition to a 23k attacking column.

Tommy the Ghostie Brothers

The stride helper for the Granblue clan can not only search for Nightrose and discard as a grade 3 when placed on rearguard, but it can also be added to hand by Demetria’s skill.

Freddy the Ghostie

A Ghostie perfect guard. End of speech.

Jackie the Ghostie

Another hollow unit that gets +2k at generation break 1 for attacking an opponent’s vanguard, allowing it to swing for 9k total. If the unit is hollowed, it gets another +2k and intercept, which has good synergy with Negrolily.

John the Ghostie

When the attack it boosts hits a vanguard, it can be added back to hand. This can be searched by Obadiah or just to boost Hesketh or Clemmie. This card allows you to keep the pressure on the early game and can return to hand, meaning you don’t have to worry about committing your entire hand to board.

Matt the Ghostie

Like Peter before him, Matt can also mill card from the deck, though generates resources in a different way. When Matt is put into the soul, you mill the top 2 cards from deck. If one of those milled cards have “Ghostie” in the name, you soul charge 1, if they both have “Ghostie” in the name, you counter charge 1. This allows the deck to recycle the cost of Demetria and allows you to use Gauche as first stride if needed.

Mick the Ghostie and Family

One of the best triggers in Granblue and currently the only hollow trigger. When called from the drop at Generation Break 1, it gives a unit +10k power if hollowed and can go back to the deck when retired.

Howard the Ghostie

A new addition to the clan. Finally, they get a draw trigger that goes into the soul to give a unit +3k.

Witch Doctor of Corpse, Negrosonger

The new RRR stride for the clan. After it attacks, pay counter blast 1, discard a card, and flip Negrosonger. if you pay this cost, you look at the top 4 cards of your deck, discard up to one, shuffle the remaining cards, and call a unit from drop that gets +5k for each face-up G unit. This card can consistently call a 21k+ Clemmie from first stride.

Eclipse Dragonhulk, Jumble Dragon

When placed on VG, you mill up to 4 from the top of the deck. For each normal unit dropped this way, Jumble gets +5k. If 2 or more triggers are dropped, you can call a unit from the drop. This unit can be a 46K first stride. If you have been keeping on the pressure from the start of the game, this can be a great finisher.

Ghostie Great King, Obadiah

Search your deck for any 3 cards and mill them, and if 2+ hollows were dropped, you call a Ghostie normal unit behind the vanguard. This can search cards varying from Fabian to John, which allows for great flexibility in offensive and defensive plays.

Great Witch Doctor of Banquets, Negrolily

When this unit is placed on guardian circle, you can pay counter blast 1, retire a unit and call a Ghostie normal unit. If you call a unit, Negrolily gets +10k shield. Combined with Demetria, this G Guardian calls an additional 20k shield or two 16k attackers.

Diabolist of Tombs, Negromode

This stride is a nice compliment to Negrolily. For soul blast 1 when placed on guardian circle, if you have 5+ cards in the drop, this unit gets +5 shield. Additionally, if you have 10+ cards in the drop, it gets another +5 shield, and again for 15 cards in the drop. In total this card turns a 10 heal into a 40k shield, easily helping against monstrous strides such as Gill de Rais.

 


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.

*I want to mention that the Ghostie engine can be molded to function in almost every previous Granblue deck.

**Each card name in this section can be clicked and expanded for more details.

Editor’s Note: A Second Introduction

Ibuki Facing Chrono

In the heat of battle a player’s true character is revealed…

Kouji Ibuki

(Cardfight!! Vanguard G Episode 3)

Over the course of reviewing such elements in general elements in games, I found out more about the concept of the human element of play, which is the general idea that each person will approach a game in a different way than that of the last person. This element is hard to anticipate, since every individual is different from one another, allowing for differences in game play each time. I would like to take a moment to tackle this subject from another angle.

The human element of play, I theorize, is a way to connect to our fellow human beings.

In a game, each person can react to certain things that occur as a result of the game state, each of these reactions being a little varied from the last. When the opponent reacts to certain phenomena in this way, each player finds out about a little bit more about the opponent that he or she is facing. In a way, games can provide the a valuable way in which one can learn about the preferences, strengths, fears, and personalities of a person that is facing you in the middle of a multiplayer game.

I am not saying that meeting people is the only purpose of games that we all know and love, and I am not saying that games are the only way in which we should get to know people. Although this is the case, I do believe that playing games together is a wonderful way to get to know each other better. To me, playing games together with people is another way of introducing me to them again, a window into how the person behaves and reacts with the game world around them and, at times, with the real world that we share together.

In the future, I hope to play with many more of you, so that I can have the pleasure of meeting you again for the first time.

Jonathan Smith
Cardfight Lab Tech
Editor in Chief


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.

Announcement: Changes Happening on Cardfight Lab Tech

As recently shared on Facebook and Twitter, there are some big things happening at Cardfight Lab Tech. As a short overview, here are some changes that are happening very soon:

  • Due to the large amount of demand, Cardfight Lab Tech will be expanding its focus to include more expensive deck builds along with our budget deck lists for Cardfight!! Vanguard. We hope that this decision will help the blog diversify this content while still helping players to play smarter and better than before, no matter how small or large our readers budgets may be.
  • As of 29 April 2017, the blog will be using its newly created Twitch channel to stream local Columbus, Ohio players as they play Cardfight!! Vanguard and Future Card Buddyfight. This content will be carried over to our YouTube Channel in the future after such live streams have taken place.
  • Our first official live stream will be taking place during Card Academy’s First Annual Sakura Fest event, which will include Buddyfight (starting around 12 PM EST on 29 April 2017) and Cardfight!! Vanguard (starting around 12 PM EST on 30 April 2017). This live stream will be hosted on Twitch, which can be found at the address below.
  • Cardfight Lab Tech is currently working on expanding blog content to include information about Future Card Buddyfight. This will include rearranging content and menus to accommodate future content. Although this is the case, Cardfight!! Vanguard is the main focus of this blog until further notice.
  • Due to the increase in content, our weekly posting schedule will be changing if all goes according to plan. The announcement of the new posting schedule will be posted on our Facebook Page as of 1 May 2017. The link to our Facebook Page can be found below.

That is today’s big news for the blog! If you have any questions or concerns, please post in the comments section of this post. Thanks for the continued support!


Important Links:

Guest Post: Perspectives

9th cx logo

Hello Cardfighters,

I was recently asked to share some perspectives on Cardfight!! Vanguard and Bushiroad games in response to an older blog article that cropped up in a discussion at our locals. For those of you who don’t know me, I’m mainly a Weiss Schwarz player who also plays Vanguard and Luck and Logic casually. I started my TCG career playing Magic: The Gathering and switched to Weiss Schwarz in 2014. Since then, I have been playing Weiss competitively and casually in both English and Japanese.

I will preface this article and information with a few disclaimers. I am not Japanese, nor do I pretend to be. With a base Western education, I recognize a few of the cultural differences that exist between Japanese and Western culture. Of course, I may still be wrong in my viewpoint of such differences. Also, I am not an employee for Bushiroad, nor have ever worked for the company. My perspective comes from being a player who has gathered bits and pieces of information that I simply wish to share with others. Again, I may be in error in my observations or come across as providing false information. Though this is the case, this article is simply meant to open a different perspective on some of the things that I hear grumbles about from players in passing.

In October 2015, a very active Vanguard blogger in the community for Cardfight Pro (Vanguardians), Alexander “Touya” Fisher, wrote an open apology letter to players and readers of his blog as he backed out of the community.  Among the many things, he cited some reasons why he felt he could no longer support the game as he wanted to (his original article can be found here). Some of his concerns as a competitive Vanguard player are more than understandable, and this article does not aim to say he was wrong in his observations and frustrations. Some of the things that upset him, though, are things that through another viewpoint may provide consideration in understanding how and why Bushiroad makes some of the decisions that they do.

Differing Perspectives on Bushiroad Tournaments

Despite an overwhelming amount of data, Fisher cited first in his grievances the lack of the support of the Best of 3 format at tournaments. He was tired of fighting an uphill battle against Bushiroad who, from his viewpoint, seemed to want to kill the further development of the “professionalization” of Vanguard. To players who see card game players in games like Magic who make a living off simply playing the game, it is hard not to see why they might get frustrated by this, especially when competitive Vanguard cards sometimes do hit the prices that Magic competitive cards do.

The conflict from this arises is the fact that Bushiroad’s company philosophy is rooted in everyone playing together and having fun. In this light, the company is more oriented around family and community involvement in the game rather than worrying about recognizing the best pro player at all times. While Bushiroad certainly takes the time to recognize and reward those who top in their games, it also doesn’t want this to be the only reason why people play. Anyone with some business sense and strategy can see this is a stronger policy than just catering to a smaller, extremely competitive player base. The more people you expand to, the more people buy your product, the more the game grows, and the more people play. Give away small free participation gifts at events and don’t charge entry? What a great way to get people to just pick up a trial deck and play for the day.

Consider the recent G Vanguard Anime series as another example of this. They showcase festival days with everyone playing Vanguard games in their communities from young to old. The show the protagonist and his friends playing games with elderly man to earn points to qualify for a regional tournament. Again, community is the focus rather than professional play. Everyone playing together and having fun. Another friend through Weiss shared with me a memory from one his trips to Japan about the coolest Vanguard tournament he had ever seen. Families came to the event with one deck, and the youngest member in the family piloted the deck with all the other members standing behind to help him/her out in play.

Best of 3 format is a great thing for dedicated professional players who understand that sometimes in a Best of 1 format doesn’t allow for the mathematical issues when your deck just says “No” due to a bad shuffle. Trust me, I’ve had those games on both sides of the table. Best of 3 format is terrible in a tournament format with families and younger children who only have a limited time to be there, participate for the day, and realistically can’t come back to participate in a Day 2. In North America, our demographic audience is drastically different. Tournaments are usually attended less by families and more by single adult individuals or couples have devoted the weekend to play.

On another note, paid entry or included tournament pay outs to top players is a very hard thing to handle, especially for a foreign company. Winnings must be reported on both ends for tax purposes, and some areas view playing card games for an entry fee as a form of gambling which isn’t allowed sometimes. From Bushiroad’s cultural viewpoint, these people would argue your entry fee is a ‘wager’ at a chance to earn more money back than you paid into the event. Bushiroad, like many companies, don’t have the resources to devote to this kind of a format as of yet, nor do they want to. I feel that this kind of competitive format will have to continue to be supported by local stores for the player communities here in North America that desire that.

In regards to the handling of a reported cheating incident that Fisher, realize that it is difficult for any TCG company to pick up the pieces of hard evidence after a cheating event has occurred. Similar to viewers at home viewing a sporting event on TV seeing things the referees didn’t, this type of event is a problem in any competitive format play. In addition to this, Bushiroad also practices passive judging for larger events, which means that players are responsible for their own fair play and for calling a judge if they need a ruling. It isn’t that their judges won’t stop to correct a misplay if they see it, rather that it is the player’s responsibility to know their cards and play properly. Though hard to understand, the culture of Japan has a negative stigma for cheating or dishonest play and/or work is so high that this stigma is a form of community censorship. People just don’t do it with the frequency that it crops over here in competitive formats, where I would hazard a radical opinion that while cheating is also negatively looked upon that it also carries with it an unwritten “Let’s see if I can get away with this without getting caught” clause. It is understandable for people to be frustrated with these things, but understand the company’s difficulty with pulling up evidence during tournaments and the implications of the company’s policy of passive judging.

Differing Perspectives on Secondary Markets

In addition to the point above, Fisher also cites high card prices and increased rarities as a contributing negatively to Bushiroad not continuing to push for professionalization of the game. The reality is that the singles market for the game, also known as the secondary market, is driven by business minded individuals who realize that in a collectible game that the cards pulled from packs are sometimes a better sale deal to competitive players than opening sealed card packs. Bushiroad does attempt to combat this if they can, even if it takes time to do so. The most recent Revival Collection was printed in English to help bring down the cost of some older staple cards and reprints of expensive generation rares at a lower rarity but a few examples. Interestingly, more from my experiences in Weiss and less in Vanguard, the company’s reprint formulas are much sounder than some other TCG companies. It is very rare that cards do anything but a dip in price briefly, and then rise back up in value. They keep their collectibility as much as they can in a very fast paced and ever changing competitive scene. While I will not deny how quickly the meta has been evolving in the game to any degree, realize that players contribute to determining these outcomes. True, Bushiroad could do away with the higher GR rarity, but this tactic is no different than trance rares in Luck and Logic or mythics in Magic.

Differing Perspectives on Bushiroad’s Game Design Decisions

Fisher cites his frustrations with Bushiroad’s Research and Development team for contributing to a stale game state ridden with power creep. If you look across all Bushiroad games, you will find players in their perspective communities with a similar frustration. Even I have read spoilers for a newly up and coming Weiss set or Vanguard Generation Rare, get heated, and grumble “Did they play test this?!?”. The reality is that they did, and they are attempting in their own way to push the game forward. Vanguard has grown to the card pool point to begin competing with Pokemon, Magic, and Yu-Gi-Oh. Similar to Magic, there is no way for a team to play test every card combination that players might find, and Bushiroad’s R&D is on a much smaller scale than Magic.

With the intent to advance the game design mind, Bushiroad also likes tournaments and events to move along at a decent pace and not stall. In Weiss Schwarz, cards like anti-heal and anti-salvage were actually printed in response for games taking forever to finish due to stalling the game out with overuse of these abilities. Power creep in the game actually contributes to making events and games move faster. My recent experiences in playing my Genesis and Oracle Think Tank decks at locals have found that the game is moving so fast it feels like you don’t have enough turns to do everything you might want to actually do. While this can be a frustration for more casual players, it helps Bushiroad keep tournaments on the shorter side and move new product. Honestly, this is all par for the course in TCGs as a whole, proving to be a strong business move.

Sympathizing with Touya and Concluding Thoughts

Fisher brings up valid reasons in his post for players to be upset with the game and Bushiroad as a company. It isn’t wrong to be frustrated by these things. I’d be lying as a player if I said otherwise. But I will point out that Bushiroad’s perspective on their card games is a bit alien to our perspective. They want everyone to come, to play, and to have an enjoyable experience. They want to encourage a variety of level of players to play their game, not just the competitive ones. They want to give away free items and not hinder participation with an entry fee on top of travel fees to play at a location. The things we grumble about from time to time as players sometimes stem from perspective differences in location and philosophy.

I realize this article is highly unlikely to change anyone’s opinion, nor do I disagree completely with the points Fisher brings up. Rather, all I hope to do, is lend a different perspective to the discussion to hopefully help others see things a bit more differently. At one point in time, a variety of other skilled players shared these perspectives and more to help give me a better view of things. Similar to Fisher’s statement in his post, I have no intentions of leaving Weiss, Vanguard, or Luck and Logic even though I may become frustrated with changes and decisions that happen. I feel it is better rather to move forward and improve my playing to help support the games I love.

Thanks again,

Writer from 9th CX

P.S. – Fisher’s original article is online if interested if you are interested in his perspective. Please read here the original post that was the inspiration to this response:

http://vanguardus.blogspot.com/2015/10/announcement-disbandment-of-cardfight.html


Thanks to 9th CX for the perspective on Bushiroad as a company! If you want to find out more about them and their adventures in the game of Weiß Schwarz, you can visit there official website here.

Choosing from Multiple Decks for Tournament Play

Card Dealer, Jacqueline

Card Dealer, Jacqueline

One of the more strategically difficult things to do in the tournament scene of Vanguard is to decide what deck to play, especially for those who own multiple decks. When a player has multiple decks at his or her disposal, it is important to choose a deck from the one he or she owns that will be the most effective against the potential deck choices of other people attending tournaments. To ease the process of choosing a deck to play in a tournament setting, the writer of this article has attempted to boil down the process into four simple steps along with additional advice, especially for those new to the problem of choosing decks to play in tournaments.

NOTE: This article is similar to our article on championing a deck, which means that some of the steps of choosing a deck will be similar. With this in mind, this article has one key difference: this article assumes that the player owns multiple decks that need to be chosen from for tournament play.

With this in mind, it is advised to follow these steps to simplify the selection process:

NOTE: Follow the steps in order from 1 to 4. In the event that a following a current step would eliminate all deck choices available to the player, ignore the current step and proceed to the next step.

  1. Consider the decks you own. This is the most simple step presented here, since it is common sense that a player cannot play a deck that he or she does not own. If the player is comfortable with the process, this can also apply to decks that he or she can borrow from trusted friends.
  2. Consider what decks you are comfortable with. When the player has considered what decks he or she owns or has access to, the player needs to consider what decks the player is comfortable enough to play with. A player may have the best deck in the game, but the player that is inexperienced with what the deck does will not be as effective at knowing how to play the deck and knowing the matchups for the deck generally. It is advised to play a deck one is comfortable with so that the player can perform optimally with a deck due to experience.
  3. Consider how your decks perform against decks in meta game. Once the player has narrowed the selection of decks to what he or she is comfortable with playing in tournaments, it is time to consider how the decks that are left to consider fair in the meta game. In other words, consider how the decks will do against other decks that are more likely to show up to the tournament that the player is considering participating in. In the game of Vanguard, one can determine the generic nature of the meta game from clans that are being played at the current time (in addition to knowledge of the most popular builds, which comes from experience). For a clan guide with strengths and weaknesses, one can read our clan guide here. For more help on reading the meta game, one can read our article on reading the meta game here.
  4. Pick the most fun from what is left. At this point, decks have been narrowed down to a small number of decks (if not one deck). In the event that there are still decks left to consider, pick the one that seems to be the most fun to play. After all, games are meant to be enjoyed!

Once the player has chosen a deck for tournament play, the following steps are recommended to prepare for tournament play with the deck that has been chosen:

  • Play the deck.  This may seem obvious, but sometimes people forget that they cannot master a deck until they play it first. In order to become an expert, practice and play testing are beneficial in learning the mechanics and capabilities of the deck that you are trying to pilot.
  • Practice against most likely matchups. Practicing against decks that the player is most likely to face will allow the player to adjust the deck build or the play style of the deck to answer threats and dangers that certain matchups provide. Whether or not one is able to practice against such decks, research how popular decks work currently, and create a plan that the player can use against them.
  • Seek advice if needed. On the flip side of the point above, it is important to seek help on how you play the deck from other people who play the same deck if you need the help. Do not be afraid to ask for help, since most people are happy to help.

I hope this article helps. If you have any questions or comments around the content of this article, please leave them in the comments section of this article.


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.

Finding Tournament-Winning Decks from Around the World

Globe Armadillo

Globe Armadillo

If you have been around your local game shop, you may have seen some of the same decks win over and over again several weeks or months in a row. It has happened to everyone, causing those who go through such an experience to wonder if it is the same everywhere in the world. Do the same decks top everywhere? Sometimes, but some players around the world can either win tournaments with such decks with variations, or something completely different.

This post will help those who are seeking how other players, those who share our love or intrigue for this game from around the world, build or play decks different from something one may be familiar with. With this in mind, I would like to give disclaimers before sharing locations where this information can be found:

  • Consider that metagames are different around the world. Though there may be similarities in the popularity of specific decks around the world, metagames may vary overall due to different tastes and strategies. It is wise to keep this in mind, since certain decks or builds have success based on the metagames in the regions they are played in. For more information on measuring metagames, please visit our article about metagames here.
  • Don’t blindly copy deck lists, but learn from them. Although playing deck lists from around the world may benefit the player using them, it does not make one a better player unless one learns why certain decks or deck lists were effective, which ties into the previous disclaimer.
  • This list may not be exhaustive. We are continually looking to upgrade this post if we receive any information about other websites or sources of information. If you would like to suggest some, please go to our suggestion box in the menu under the “Contact Us” section.
  • All owners of the referenced sources below retain their ownership and rights of their respective web content. Cardfight Lab Tech does not claim any ownership over other player or company referenced in this post other than its own content.

With that in mind, here are some of the locations that contain information about decks from around the world:

  • Bushiroad’s English Deck Recipes Page (Worldwide). This site contains the top deck lists from the Bushiroad premiere events over the years, ranging from decks used in single-player events or team events.  (URL: http://cf-vanguard.com/en/cardlist/deckrecipe/past/).
  • Bushiroad’s Japanese Deck Recipes Page (Japan). This site includes winning deck lists of major Japanese events beyond the world championships, ranging from local regional championships to national championships within Japan. (URL: http://cf-vanguard.com/deckrecipe/)
  • Vanguard Card Search (Japan). A directory of deck lists found at tournaments, local and national, which are cataloged for the sake of archiving the winners and players in Japan. (URL: https://vg.xpg.jp/deck/deck.fcgi?Flt=1)(Advanced Search URL: https://vg.xpg.jp/deck/deck_search.fcgi?Mode=1**)
  • ARG’s Metagame Page (USA). As a main tournament organizer in the United States, ARG is archiving the deck lists and players that achieve the top placements, which includes biographies of the players and their deck lists at each regional USA event listed on the page. (URL: http://www.argcircuitseries.com/metagame-page.html)
  • DifferentFight’s Competitive Wrap Up (Worldwide). Differentfight, a European Vanguard YouTuber, has done a fantastic job covering events in his videos of decks and deck archetypes that are victorious around the world. For a person who wants a quick reference to decks topping around the world, this is the best source one can have. (URL: https://www.youtube.com/playlist?list=PLbYty8P2cOYJOjU1oYGdIWjcWbDhoNPVd)
  • Twitter Search Term “ヴァンガード 優勝” (Japan). Translating to “Vanguard championship” in English according to Twitter, this Japanese search term seems to be used at times among Japanese card shops and players that share deck list photos on Twitter, which are used to recognize and congratulate winning players. Although the search results are not all deck lists, there are a good number of Japanese deck lists that can be found in the results.*
  • Twitter Search Term “VGCS” (Japan). This search will typically return VGCS tournament announcements and results, including deck lists that have done well within the Japanese tournament scene at VGCS events. Results reported from such events may include deck lists or replays from tournament matches. In addition to this search term, drop-down suggestions from Twitter will suggest specific VGCS event tags if you want to follow a specific tournament event. **

I hope this helps you find out more about what players are using around the world in the game of Cardfight!! Vanguard. If you have any questions of comments, please leave them in the comments section.


https://www.reddit.com/r/cardfightvanguard/comments/3pah6v/where_to_look_for_japanese_meta_deck_lists/

** This is included due to reader recommendation.


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.