Amazing Professor, Bigbelly Deck

Amazing Professor, Bigbelly

Amazing Professor, Bigbelly

Although many ancient professors have strolled the grounds of the Great Nature University, the newest professor has arrived to the game: Amazing Professor, Bigbelly. Although this professor is new to the game of Vanguard, his surrounding support and he from The Awakening Zoo are able to mix very well with old cards from the clan in order to enhance the consistent early game Great Nature is known to have along with a late game that recent support has provided. Here is the deck list:

Deck List:

Grade 4 Units
1x Zeroth Dragon of Death Garden, Zoa
1x Air Element, Sebreeze
1x Omniscience Dragon, Afanc
2x Omniscience Dragon, Managarmr
2x Sage-saint Professor, Bigbelly
1x Omniscience Dragon, Hrimthurs
3x Omniscience Dragon, Balaurl
2x Head of the Bastion, Ardillo (G Guardian)
1x Immortality Professor, Sankalpa (G Guardian)
1x Omniscience Dragon, Al-mi’raj (G Guardian)
1x Sheltered Heiress, Spangled (G Guardian)

Grade 3 Units
4x Amazing Professor, Bigbelly
2x Talented Rhinos

Grade 2 Units
4x Compass Lion
4x Artistic Ocelot
4x Binoculus Tiger

Grade 1 Units
4x Revision Scientist, Delibelly (Perfect Guard)
4x Honorary Assistant, Mikesaburo
3x Coiling Duckbill
4x Diligent Assistant, Minibelly (Stride Helper)

Grade 0 Units
2x Chemical Skunk (Stand)
2x Approval Frigate (Critical)
4x Application Researcher, Ponbelly (Critical)
4x Essayist, Yapoon (Stand)
4x Automatism Koala (Heal)
1x Blackboard Parrot (Starter)

Deck Highlights:

 

Amazing Professor, Bigbelly

This is the main grade 3 of the deck, as mentioned in the introduction to this deck list. When riding or striding this card, the first skill allows the player to place a card to the rearguard, give the placed card 4k power, and the ability to draw a card and retire the placed card if a rearguard was placed. This ability is phrased in such a way that the draw will happen regardless of if the rearguard placed is retired in the end phase or not (in the instance of cards like Denial Griffin, which retires during the battle phase).

The second skill allows Bigbelly to stand a rearguard at the end of battle when successful on the rearguard for the cost of a counterblast, much akin to older Great Nature cards like Tuskmaster and Crayon Tiger.

Omniscience Dragon, Baraurl

This is the bread-and-butter stride of the deck. Baraurl’s skill allows the player to add 4k power to the front row for each G unit face up in the G-zone with an on-hit draw ability. This amount of power snowballs the later the game goes, allowing Great Nature to excel even more in the late game than before. Although the only trade-off to this power up is that the front row rearguards will retire at the end of the turn, several unit abilities in the deck allow the player to draw when those rearguards retire (e.g. Coiling Duckbill).

Managarmr + Talented Rhinos

One of the best late-game plays of the deck. With the combination of Rhinos success ability and Managarmr’s ability, Rhinos can only be guarded with G-guards.

Afanc + Al-mi-raj

Each of these units are included in the deck for certain control matchups. Afanc prevents chosen rearguards from being retired in the Kagero matchup. As an answer to Gredora’s skill, Al-mi-raj can place units in the disabled column before the player is unable to during his or her turn.

Sage-Saint Professor, Bigbelly + Hrimthurs

This combination can be used if the player is able to finish off the opponent on first or second stride. This is possible with a rearguard powered up by Hrimthurs or Sage-Saint’s ability while being able to attack again thanks to either stand triggers, Sage-Saint’s ability, or Amazing Professor’s success ability on the rearguard. Although this can be effective, similar turns with Baraurl seem to be more powerful. With this being said, these units are most effective when used in the right, occasional situation.

Mikesaburo + Coiling Duckbill + Blackboard Parrot

These units allow end phase retires to be refunded by drawing a card when a chosen rearguard retires (Coiling Duckbill and Blackboard Parrot) or by allowing the player to search a grade 3 from the deck when a chosen rearguard retires (Mikesaburo).

Binoculus Tiger + Artistic Ocelot + Compass Lion

These units, which consist of the entire grade 2 lineup, provide retires consistently as soon as the player can ride to grade 2. Compass Lion retires a rearguard in the beginning of the end phase, while Tiger and Ocelot can give a rearguard unit 4k power and retire it in the end phase when they attacks (note that Tiger must attack a vanguard for the skill, while Ocelot just needs to attack to gain the skill).

 


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.

Arusha/Chatnoir Deck

Special Appointment Professor, Arusha

Special Appointment Professor, Arusha

When it comes to boss units in the Zoo Nation, Arusha is extremely underestimated due to other Great Nature bosses that overshadow it (e.g. Famous Professor, Bigbelly and Magic Scientist, Tester Fox). Although this is the case, Arusha paired with the Chatnoir break ride provides the player with a combination that allows the player to draw a substantial amount of cards for defensive plays and restanding vanguards and rearguards for offensive plays. If you favor an aggressive style of play and a way to conserve resources for offensive pushes, this deck definitely fulfills this and more. Here is the deck list:

Grade 4 Units
1x Air Element, Sebreeze
4x Omniscience Dragon, Hrimthurs
1x Omniscience Dragon, Cath Palug
2x Immortality Professor, Phoeniciax
2x Omniscience Dragon, Managarmr
2x Saint-sage Professor, Bigbelly
3x Head of the Bastion, Ardillo (G Guardian)
1x Immortality Professor, Kundalini (G Guardian)

Grade 3 Units
4x Special Appointment Professor, Arusha
3x Honorary Professor, Chatnoir (Break Ride)

Grade 2 Units
4x Binoculus Tiger
4x Sleep Tapir
4x Anchor Rabbit

Grade 1 Units
4x Honorary Assistant, Mikesaburo
4x Diligent Assistant, Minibelly (Stride Helper)
4x Contradictory Instructor, Shell Master (Perfect Guard)
2x Coiling Duckbill

Grade 0 Units
4x Protractor Orangutan (Stand)
4x Watering Elephant (Stand)
4x Holder Hedgehog (Critical)
4x Draw of the School Cafeteria, Abysia (Heal)
1x Telescope Rabbit (Starter)

Anchor Rabbit

Anchor Rabbit

The deck’s main strategic focus of this deck is to allow Arusha and the rearguards supporting it to stand multiple times through the use of Great Nature’s Success, the use of stand triggers to restand, and the use of attackers that add 4k additional power to rearguards. To reiterate the point made above, the main unit of this deck is Arusha, sporting the ability to restand when it becomes successful at 25k power at generation break 1 and the player discards a card. In addition to this ability, Arusha is able to give give 4k power to a rearguard (which will retire the rearguard at the end of turn) and give Arusha the continuous ability to not receive trigger effects until end of turn. This second skill is the main reason for running a large amount of stands in the deck. This card also has great synergy with Anchor Rabbit, which is able to restand for the cost of one counterblast at generation break 1 and retiring at the end of turn when it becomes successful at 20k power.

Omniscience Dragon, Cath Palug

Omniscience Dragon, Cath Palug

In order to help Anchor Rabbit and Arusha become successful, there are many ways to give rearguards 4k power provided in this deck. Tapir and Tiger are able to give a rearguard 4k power and retire the powered-up unit at the end of turn when they attack from the rearguard*. Phoeniciax and Hrimthurs can give additional power as a result of attacking a vanguard (whether during battle or afterward respectively). Among all of the methods to power up rearguards, the best way for Arusha to achieve Success 25000 is to break ride on Chatnoir at generation break 1. The break ride skill allows the player to give 4k power to a rearguard unit when a rearguard unit attacks. In addition to this, the rearguard unit that is given a power boost from the break ride will retire at the end of turn and allow the player to draw one card**. With this in mind, it is important to note that the more attacks achieved during the turn the player break rides, the more power that can be given to the rearguards.

There are a few things to consider when running or purchasing this deck that one should consider. First of all, if the player does not fear control in the meta (such as Link Joker or Kagero), then the player can run 12 stands instead of 8. Secondly, the player can add two more copies of the Bigbelly stride when he or she decides to invest more into the Great Nature clan. Although this is the case, the deck runs only marginally better with four copies of the Bigbelly stride compared to two. Finally, it might be wise to run Dark Element, Dizmel in place of one of the G Guardians in this list if the player has access to it.

I hope you enjoyed this deck list. Please leave any questions or comments in about this deck list in the comments section.


*Binoculus Tiger can also give a rearguard 4k power when it attacks as a vanguard, enhancing the early game of this deck.

**The card draws from the effects of the break ride will be able to stack due to Chatnoir’s phrasing. Specifically, it allows the player to draw one card before retiring the unit given power from the break ride skill.

Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.

Jim Bruno and Jacob Bridgewater Win Lab Tech Doubles Tournament

4/23/2016 – The Soldiery, Columbus, Ohio

The mild spring evening in started with nine pairs of cardfighters vying for their place at the top of the bracket. In order to get there, they had to find there way through a myriad of matches in an advanced Swiss tournament to place as one of the top four teams of the tournament. After competing in four preliminary rounds, the top four teams would compete in a single elimination bracket in an attempt to be the top team at the tournament.

At the end of the preliminary rounds, four teams stood out among the rest. Here is the breakdown of the top four teams, along with the names of the teammates in each team and the type of deck that each player played during the tournament:

1st Place Team

Captain: Jim Bruno – Diablo archetype of the Shadow Paladin clan
Partner: Jared Bridgewater – Gurguit archetype of the Gold Paladin clan

2nd Place Team

Captain: Jonathan Smith – Messiah archetype of the Link Joker clan
Partner: Cody Vojtech – Chronojet archetype of the Gear Chronicle clan

3rd Place Team

Captain: Matthew Duluard – Dimensional Robos archetype of the Dimension Police clan
Partner: Luke Flynn – Guru Tiger/Chatnoir build of the Great Nature clan

3rd Place Team

Captain: Michael Wait – Seven Seas archetype of the Granblue clan
Partner: Andrew Duluard – Blade Wing archetype of the Dark Irregulars clan

At the top of the group, a team with Gold and Shadow Paladins reigned supreme above the rest of the competition. After talking to the team, they revealed to the interviewer that the team played the decks listed above due to their defensive nature. In this team setup, the strategy was to use each deck to amass defenses through reserving cards in hand while superior calling units out of the deck. For Jacob, Sunshine Ray Knight, Gurguit was the main source of superior calling in his deck. He was also able to pressure opponents through the use of on-hit abilities that would allow him to superior call units to the field with units like Fast Chase Golden Knight, Campbell and Holy Mage, Elio. Amid these units, Golden Dragon, Scourge Point Dragon acted as a finisher for the deck at times, allowing this unit to gain 5K additional power for each unit called from the deck during the turn and to give 5K additional power to the units called from the deck during the turn. Jim was able to use units like Whirlwind of Darkness, Vortimer “Diablo” in order to superior call units grade 1 units from the deck in order to use these units for self-retiring effects for other units in the deck list. Jim identifies his main finisher as Dark Dragon, Spectral Blaster “Diablo”, a stride for the archetype that is able to retire two rearguard units in order to restand with -2 drive. This ability combines well with Black Chain Spirit Dance Formation, Kahedin, who, when retired, gives the vanguard 5K additional power and the vanguard and the skill to call a grade 1 unit when it hits the opponent’s vanguard. Here is their deck lists:

Captain: Jim Bruno
Clan: Shadow Paladin
Deck Name: “Requiem of Diablo”

Grade 4 Units
3x Dark Dragon, Spectral Blaster “Diablo”
2x Dark Dragon, Phantom Blaster “Diablo”
2x Supremacy Black Dragon, Aurageyser Dragon
1x Supremacy Black Dragon, Aurageyser Doomed

Grade 3 Units
4x Supremacy Dragon, Claret Sword Dragon
4x Whirlwind of Darkness, Vortimer “Diablo”

Grade 2 Units
4x Knight of Darkness, Rugos
3x Stronghold of Black Chains, Hoel
3x Knight of Brawn, Grosne

Grade 1 Units
4x Karma Collector (Perfect Guard)
2x Cherishing Knight, Branwen (Stride Helper)
1x Black-winged Swordbreaker
3x Black Chains Spirit Dance Formation, Kahedin
2x Abyss Summoner
2x Night Sky Eagle

Grade 0 Units
1x Promising Knight, David (Starter)
1x Bassinet Knight, Oscar (Starter
4x Taboo Mage, Cafar (Critical)
3x Grim Reaper (Critical)
3x Grim Revenger (Critical)
2x Mage of the Rogue Eye, Arsur (Stand)
4x Flatbau (Heal)

 

Partner: Jared Bridgewater
Clan: Gold Paladins
Deck Name: “Gold Rush”

Grade 4 Units
4x Golden Dragon, Ray Breath Dragon
2x Golden Dragon, Scourge Point Dragon
1x Fast Chase Golden Knight, Campbell

Grade 3 Units
4x Sunshine Ray Knight, Gurguit
2x Lofty Head Lion
2x Bladecross Lion

Grade 2 Units
4x Holy Mage, Elio
4x Holy Mage, Pwyll
3x Braygal

Grade 1 Units
1x Coolgal
1x Sleimy
4x Holy Mage, Candace (Perfect Guard)
4x Dawning Knight, Gorboduc (Stride Helper)
2x Knife Throwing Knight, Maleagant
2x Knight of Morning Shadow, Kimarcus

Grade 0 Units
1x Knight of Early Dawn, Coel (Starter)
2x Flame of Victory (Critical)
2x Rustless Knight of Speed Attack (Critical)
4x Discerning Appraiser, Donnelly (Draw)
2x Imperative Owl (Stand)
2x Ketchgal Liberator (Stand)
4x Curable Angel (Heal)

Jim would like to thank The Soldiery for the quality of price support that they supplied for the tournament, and Jared would like to thank the people that helped him start the game of Cardfight!! Vanguard. Collectively, both players would like to thank the people from the local cardfighting community that helped them decide on or build these decks for the tournament.

Thank you to all of the participants for competing in our first event. If you have any comments or questions about this tournament or potential future events, please comment on this post.

Great Nature Legion Deck

PR-0140EN

Magic Scientist, Tester Fox

Among halls of academia stand the animal students, assistants, and professors of the Great Nature clan. This clan focuses on powering up rearguards when attacking the vanguard and retiring them in the end phase. This clan also focuses on giving skills to the rearguards that are to be retired from these increases in power, allowing them to give bonus countercharges or draws to the player. That being said, this budget deck list allows the player in possession of this deck to see the best that Great Nature has to offer without taking out student loans to do pay for it. Here is the deck list:

Grade 4 Units
4x Immortality Professor, Phoeniciax
4x Omniscience Dragon, Wisdom Teller Dragon

Grade 3 Units
4x Magic Scientist, Tester Fox
4x Fervent Professor, Guru Tiger

Grade 2 Units
4x Capable Assistant, Guru Wolf
4x Illusion Scientist, Researcher Fox
3x Sleepy Tapir

Grade 1 Units
4x Cable Sheep (Perfect Guard)
4x Coiling Duckbill
4x Honorary Assistant, Mikesaburo
2x Balloon Raccoon

Grade 0 Units
4x Ruler Chameleon (Critical)
4x Cutter Falcon (Critical)
4x Castanet Donkey (Draw)
4x Broadcast Rabbit (Heal)
1x Blackboard Parrot (Starter)

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Fervent Professor, Guru Tiger

This deck mainly focuses on the legions that Great Nature has to offer, which are the cards Tester Fox and Guru Tiger. Tester Fox can give 4K power to a rearguard when he attacks, retiring the rearguard in the end phase that received the increase in power. Tester Fox’s legion ability allows the player to countercharge a damage when a rearguard is retired. In addition to this, the legion skill allows the player to draw then put two cards to the bottom of the deck if the player retired a copy of the legion in the end phase. This works very well with Tester Fox’s mate, Researcher Fox. When Researcher Fox is retired in the end phase while the vanguard is in legion state, the player can search the deck for another copy of Researcher Fox from the deck and add it to hand. In short, when Researcher Fox is retired and the vanguard in legion is Tester Fox, the player essentially searches Researcher Fox for no net counterblast and draws a card from Tester Fox’s legion skill. Guru Tiger, who legions with Guru Wolf, also can give a rearguard 4K power when it attacks a vanguard, retiring the rearguard in the end phase that received the increase in power. Guru Tiger’s legion skill allows the player to discard a copy of the vanguard while the player is in legion (which is either a copy of Guru Tiger or Guru Wolf) to give up to two rearguards a skill for the rest of the turn. Furthermore, the skill given by Guru Tiger’s skill which enables the rearguard to return to the field, the player to draw one card, and to countercharge one damage. As an additional note, this legion skill can be given multiple times as long as the cost can be paid (since this skill is an ACT skill).

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Coiling Duckbill

Overall, the legions in this deck focus on gaining additional draws through the retiring of rearguards, varying from draws from the top of the deck to searching the deck for copies of the rearguard that was retired in the end phase and adding them to hand. With this in mind, the rest of the main deck enhances this strategy by either providing rearguards that benefit from retiring in the end phase or rearguards that give skills to other rearguards that are to be retired in the end phase. When Duckbill is placed on the rearguard, it can give a rearguard other than itself the skill that the player draws one card when the rearguard with this skill retires in the end phase. Blackboard Parrot has a similar skill when it is put into the soul, which gives one rearguard the skill that the player draws one card when retired in the end phase. When Mikesaburo is placed on the rearguard, it can give a rearguard other than itself the skill that the player searches the deck for one grade 3 unit and adds it to hand when the rearguard with this skill retires in the end phase. Balloon Raccoon can be put into the bind zone when it retires in the end phase and for one counterblast. In addition to this, the player can use Balloon Raccoon to guard from the bind zone as a 10K shield through the use of Raccoon’s skill. Ruler Chameleon can search for another copy of itself when it is retired in the end phase for one counterblast. Though it seems unwise to filter critical triggers out of the deck, they can be put back into the deck when the vanguard legions.

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Sleepy Tapir

The rest of the cards in the deck beyond the perfect guards and trigger units are put in the deck to either power up rearguards or benefit from being powered up. Sleepy Tapir gives another rearguard 4K power when it attacks a vanguard and retires the rearguard that received power from the skill. In a similar fashion, Phoeniciax gives up to two rearguards 4K power when it attacks a vanguard and retires the rearguard(s) that received power from the skill. Wisdom Teller Dragon gives a rearguard 4K power and a skill when it hits the vanguard. The skill that Wisdom Teller gives is that if the rearguard with the skill attacks for a power of 20K or more (which includes the booster), then the player draws a card. As an additional note, Wisdom Teller’s ability to give power is unlike most of the deck in the fact that it does not retire the rearguard that it gives the power to. This power and skill are also a good combination with Guru Wolf’s skill, which specifies that the player draws a card if Guru Wolf’s attack hits a vanguard and Guru Wolf’s power at that point is 20K or more.

I hope you enjoyed this deck list. If you have any questions or comments, please feel free to put them in the comments section.


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.

Card of the Week: Honorary Assistant, Mikesaburo

G-FC02-047EN-RR

Honorary Assistant, Mikesaburo

Hello, and welcome to another card of the week! This week’s card is from the new Fighter’s Collection 2015 Winter set, and it is quite the adorable addition to the set at that. This card is named Honorary Assistant, Mikesaburo, and he is ready to assist you.

Beyond its cute appearance, this card has very high utility in Great Nature decks. When this card is placed in the rearguard, it can give another rearguard a skill. This skill specifies that when the rearguard with the skill is retired in the end phase, the player can search the deck for a grade 3 unit of the player’s choice and add it to hand. This allows decks from the Great Nature clan to be more consistent in what grade 3 is used at certain times. Originally, this card was probably created to get Great Nature’s break ride, Chatnoir, to hand so that the player could either break ride later in game or set up a Chatnoir heart for the Cath Palug stride. Though this seems to be the original intent, this card is very flexible due to the fact that it can search any grade 3 with the skill it gives the rearguard. This flexibility can help make some mechanics in Great Nature more consistent, whether the grade 3 search retrieves Guru Tiger to help pay for Guru Tiger’s persona skill or the grade 3 search could help set up for Leopald Reverse’s crossride. In the least, the grade 3 unit retrieved from the search could allow the player to stride or retrieve a grade 3 unit to ride on the player’s first or second turn. Overall, the fact that Mikesaburo can help with these things shows that the card is very flexible and helps Great Nature decks become more consistent.

This card is also very cheap at the moment. As of January 10, 2016, this card was only worth $1 per copy. This is very good pricing, especially for a double rare from the newest set. Between the fact that the card is cheap and helps almost any Great Nature deck become more consistent, it is obvious how it earned its spot as our card of the week.

We hope you enjoyed this card of the week. Hope to see everyone next week!

 


Images of cards came from http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki. These images may have been re-sized.