Avoiding Overthinking During Tournament Play

An important part of playing in tournaments is keeping the proper and clear mindset. Among many things that can prevent such a mindset, overthinking (also known as rumination) during a tournament can cloud in-game judgement and prevent the player from optimal play. The keys to avoiding this mental pitfall during tournaments are to reduce mental strain during game play and to reduce unhealthy self-assessment during the course of game play. Here are some tips for working toward this:

  • Practice before tournaments. Playing the deck before the tournament allows the player to properly understand the cards and play style of the deck ahead of time. Although this seems minor, playing the deck until it becomes second nature will lessen the mental effort during the course of tournaments played with the deck.
  • Answer questions before the tournament. If the player has questions about the deck that he or she is playing, rulings surrounding play, or other in-game information, the player should try to find answers to such questions before the tournament begins in an effort to reduce mental strain during a tournament.
  • Focus on the game at hand. Worrying about past mistakes in the tournament or deck choice during the course of the tournament will not help once the tournament has started. When in a game, it is best for the player to focus on the game(s) that is happening in the moment.
  • Break down difficult decisions*. If there is a decision in front of the player that is hard for the player, he or she can break down the decision and its ramifications into smaller pieces in relation to facts that the player knows (e.g. cards in hand, units on the board, etc.). The process of breaking down the decision helps the player digest a flood of thoughts and prevent being overwhelmed during the course of game play.
  • When all else fails, choose and act*. When stuck between decisions and the player recognizes that he or she cannot make up one’s mind in the moment after considering the game board, it is better to make one of the decisions in front of him or her instead of making no decision at all. The reason for this suggestion is to act and keep moving forward during game play. After a situation like this, access whether the decision was good or bad after the tournament and learn from the situation in future games and tournaments.
  • Enjoy the game**. Sometimes the best medicine for overthinking is to distract oneself by enjoying the game that he or she is playing. Games are meant to be fun, so go and enjoy them!

I hope this helped! If you have any questions or comments, please provide them in the comments section.


* https://www.forbes.com/sites/jeffboss/2015/03/20/how-to-overcome-the-analysis-paralysis-of-decision-making/#e6f8b421be5a

** https://www.psychologytoday.com/blog/habits-not-hacks/201503/how-over-thinking-kills-your-performance

Psychology of the Fight: How To Use and Avoid Mental Manipulation (Part 1)

NOTE: Although the original intent of this article was meant to help Cardfight!! Vanguard players when it was written, the concepts described in this article can be applied to any card game.

Over my years of cardfighting, I have noticed that players seem to alter their playstyle by the smallest things their opponent does, and some opponents do these things on purpose. I’m here to point out how to use and counter these ways of manipulating your opponent’s playstyle in your favor in a match of Cardfight!! Vanguard.

Play Speed

Situation:

Let’s say you’re playing a slow, conservative generation break deck, and your opponent is playing a deck like beast deities. As soon as they ride grade 2, they rapidly place their cards down and immediately start attacking your vanguard, ignoring your rearguards. The turn is over in 15 seconds, and it’s your turn. You ride quickly, call out your hand quickly just like they did in the heat of the moment, and attack their vanguard with all of your units. You have just altered your conservative/control playstyle by copying your opponent’s moves. This happens a lot more often than you may think, and some players will do this on purpose to rile you up and make you misplay.

Humans tend to emulate what other humans do and feel, based on actions and appearances. Most generation break decks focus on controlling the  in the early game, and counter aggro* decks by attacking rearguards. But because you’ve been flustered by your opponent’s speed, you copy their movements as to feel like you’re not falling behind.

How to Counter:

Countering this is very easy. Once you know this happens, all you have to do is ignore it and play like you would normally in that situation. On the other side of the spectrum, if you are playing a G break deck and your opponent is playing an aggro* deck, playing slowly may affect their mental momentum, and cause them to misplay as well out of frustration from your slow play.

How to Take Advantage:

If your opponent does not know about this way of influencing people, you can bait them into committing more cards to the field than they would normally by altering your play speed.

How You Hold Your Cards

Situation 1:

You have all your combo pieces ready to go. The opponent is at five damage. You stride your best G Unit you’ve been waiting for all game to use. Your opponent’s hand is collapsed (like a closed fan) and in their hand against the table. You’ve been wanting to do this combo all game, and they seem to not have enough cards to guard all of your attacks. You decide to go all in, but your opponent somehow manages to block it all and kill you with his or her powerful stride. After the match, the opponent says that he or she had 13 cards in hand during that turn.

By holding the hand of cards collapsed, it caused you to misjudge the size at a glance, and your excitement to pull of your combo distracted you from asking how many cards they had in their hand. Also, be careful of double sleeves, as they can make it seem as though they have more cards in their hand than they really have when they are stacked on top of one another.

Situation 2:

You have all your combo pieces ready to go. The opponent is at five damage. However, your opponent is flaunting their easy-to-count thirteen card hand up high in a fan-style way of holding them. Because of this, you decide to hold off on your best G Unit and instead go for a more safe play to tear down their hand size for the next turn. At the end of the turn they have 8 cards left, and they pull an insane combo with most of those cards and you lose. You notice all of them have 5000 shield, and after the match the show you their four grade 3’s they had in hand during your last turn.

By flaunting their hand, it caused you to rethink your strategy, and it made you change your playstyle entirely. What you didn’t realize is that they only had one perfect guard, 4 grade three units, and a bunch of 5000 shields/combo pieces**. If you had gone all in, the opponent would have had to guard with all of those combo pieces, ruining their potential combination plays, and potentially allowing you to win the game.

How to Counter:

Situation 1: Always keep your cool, and ask your opponent how many cards they have in their hand before making big plays.

Situation 2: Try to remember what your opponent has in their hand throughout the game based on drive checks (see article titled Open Hand, Closed Hand for more information), and be suspicious when your opponent all of a sudden flaunts their hand size at the start of your turn.

How to Take Advantage:

Situation 1: If you have a large hand size and you know you can guard whatever attacks your opponent will throw at you, it is good to collapse it so that you can mislead your opponent into thinking how many cards you have in hand. Sometimes players forget to even check their opponent’s hand size because it is not in their face this way.

Situation 2: If you have a large hand size but a low amount of guard, it is good to flaunt the hand as much as possible to the opponent, so that they are deterred from making any power plays that might kill you. This doesn’t work all the time, as some people may take you up on that challenge and go all in anyways.

So that’s all for this week, although there are many more ways you can be affected by these subtle mind games. Stay tuned for more in the future!


*This refers to decks that mainly on focus on aggressive attacking strategies. This is similar to aggro decks in Magic: The Gathering, as defined here: http://mtgsalvation.gamepedia.com/Aggro_deck.
**This refers to units that are used to accomplish attack combinations.
Featured image is that of the card Mindgames from Hearthstone: Heroes of Warcraft. All rights belong to Blizzard Entertainment. Image is provided at http://hearthstone.gamepedia.com/Mindgames. Image may have been resized.